OBD:TRIA: Difference between revisions
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TRGE << Other file types >> TRIG
- Character file
TRGE << TRIA >> TRIG
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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> TRIA | ||
<CENTER>[[OBD:TRGE|< | <CENTER>[[OBD:TRGE|TRGE]] << [[OBD:File types|Other file types]] >> [[OBD:TRIG|TRIG]] | ||
<FONT SIZE= | <br><FONT SIZE=5>TRIA : Totoro Quaternion Body Index Array</FONT> | ||
<BR><FONT SIZE=2> - [[OBD:File types/Character|Character file]]</FONT></CENTER> | |||
Line 29: | Line 30: | ||
| BGCOLOR="#00FFFF" | 13 00 | | BGCOLOR="#00FFFF" | 13 00 | ||
| 19 | | 19 | ||
| ALIGN=LEFT | 19 | | ALIGN=LEFT | 19 joints in skeleton (first joint outlined in black) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT> | ||
Line 35: | Line 36: | ||
| BGCOLOR="#FFC8C8" | 00 | | BGCOLOR="#FFC8C8" | 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | parent bone ID : none | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFFFC8" | 01 | | BGCOLOR="#FFFFC8" | 01 | ||
| 1 | | 1 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | child bone ID : left thigh | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C8FFC8" | 00 | | BGCOLOR="#C8FFC8" | 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | sibling bone ID : none | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C8FFFF" | DE | | BGCOLOR="#C8FFFF" | DE | ||
Line 53: | Line 50: | ||
| ALIGN=LEFT | not used | | ALIGN=LEFT | not used | ||
|} | |} | ||
;Parent bone ID | |||
:Oni doesn't seem to need it | |||
;Child bone | |||
:The joint connects the ''current'' bone (same ID as the joint) and the child bone. | |||
;Sibling bone ID | |||
:"left leg" links to "right leg", which links to "mid" : they are all children of "pelvis" | |||
:"head" links to "left shoulder", which links to "right shoulder" : they are all children of "neck" | |||
==Bones== | |||
{| | |||
|+Bone/joint ID overview | |||
!HEX | |||
!DEC | |||
!Bone/Joint | |||
|- | |||
|00||00||pelvis/none | |||
|- | |||
|01||01||left thigh | |||
|- | |||
|02||02||left calf | |||
|- | |||
|03||03||left foot | |||
|- | |||
|04||04||right thigh | |||
|- | |||
|05||05||right calf | |||
|- | |||
|06||06||right foot | |||
|- | |||
|07||07||mid | |||
|- | |||
|08||08||chest | |||
|- | |||
|09||09||neck | |||
|- | |||
|0A||10||head | |||
|- | |||
|0B||11||left shoulder | |||
|- | |||
|0C||12||left arm | |||
|- | |||
|0D||13||left wrist | |||
|- | |||
|0E||14||left fist | |||
|- | |||
|0F||15||right shoulder | |||
|- | |||
|10||16||right arm | |||
|- | |||
|11||17||right wrist | |||
|- | |||
|12||18||right fist | |||
|} | |||
(Thanks to ZDLO) (and not only him) | |||
;Note | |||
:"arm" is also sometimes referred to as "bicep" | |||
:(although correct spelling is "biceps") | |||
<HR> | <HR> | ||
<CENTER>[[OBD:TRGE| | <CENTER>[[OBD:TRGE|TRGE]] << '''TRIA''' >> [[OBD:TRIG|TRIG]]</CENTER> | ||
<HR> | <HR> | ||
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> TRIA |
Revision as of 23:36, 16 May 2006
Main Page >> Oni Binary Data >> File types >> TRIA
TRIA : Totoro Quaternion Body Index Array
- Character file
Hex | Translation | Meaning |
01 63 04 00 | 1123 | 01123-.TRIA |
01 00 00 06 | 3 | level 3 |
AD DE | dead | not used |
13 00 | 19 | 19 joints in skeleton (first joint outlined in black) |
Below follows the first package. | ||
00 | 0 | parent bone ID : none |
01 | 1 | child bone ID : left thigh |
00 | 0 | sibling bone ID : none |
DE | dead | not used |
- Parent bone ID
- Oni doesn't seem to need it
- Child bone
- The joint connects the current bone (same ID as the joint) and the child bone.
- Sibling bone ID
- "left leg" links to "right leg", which links to "mid" : they are all children of "pelvis"
- "head" links to "left shoulder", which links to "right shoulder" : they are all children of "neck"
Bones
HEX | DEC | Bone/Joint |
---|---|---|
00 | 00 | pelvis/none |
01 | 01 | left thigh |
02 | 02 | left calf |
03 | 03 | left foot |
04 | 04 | right thigh |
05 | 05 | right calf |
06 | 06 | right foot |
07 | 07 | mid |
08 | 08 | chest |
09 | 09 | neck |
0A | 10 | head |
0B | 11 | left shoulder |
0C | 12 | left arm |
0D | 13 | left wrist |
0E | 14 | left fist |
0F | 15 | right shoulder |
10 | 16 | right arm |
11 | 17 | right wrist |
12 | 18 | right fist |
(Thanks to ZDLO) (and not only him)
- Note
- "arm" is also sometimes referred to as "bicep"
- (although correct spelling is "biceps")
Main Page >> Oni Binary Data >> File types >> TRIA