BGI characters: Difference between revisions
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==BGI Executives == | ==BGI Executives == | ||
*First concept by [[User:Geyser| Geyser]] | *First concept by [[User:Geyser| Geyser]] is found [http://wiki.oni2.net/AE:BGI#Executives here] | ||
*In Samer's version these are non-combat characters, wearing suits and rarely seen. | *In Samer's version these are non-combat characters, wearing suits and rarely seen. | ||
*They head the [[BGI]], working behind the scenes on grand scales. | *They head the [[BGI]], working behind the scenes on grand scales. |
Revision as of 05:16, 18 October 2012
These are a series of new characters developed by Samer.
They include :
BGI Executives
- First concept by Geyser is found here
- In Samer's version these are non-combat characters, wearing suits and rarely seen.
- They head the BGI, working behind the scenes on grand scales.
BGI Agents
- These were previously considered the executives however in Samer's version these are called the BGI Agents, they are field agents (unlike the executives) the equivalent of Syndicate Comm Trooper
- These guys usually accompany Sarai as her henchmen, they are strong and quick in addition to being highly technologically skilled and experts in weapons.
- There's an inspiration by Matrix Agents in the characters' modeling.