XML:BINA/OBJC/NEUT: Difference between revisions
Paradox-01 (talk | contribs) (+ temp + cat // incomplete table style update) |
Paradox-01 (talk | contribs) (finishing the table style update) |
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* The xml code on this page is based on onisplit '''v0.9.61.0''' | * The xml code on this page is based on onisplit '''v0.9.61.0''' | ||
* '''BINACJBONeutral.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | * '''BINACJBONeutral.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | ||
* Press control to talk with a character (if possible). The interaction depends on what id that character has. | |||
| Line 71: | Line 72: | ||
===tags=== | ===tags=== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!width=150px| XML tag | !width=150px| XML tag | ||
| Line 86: | Line 86: | ||
|- | |- | ||
|valign=top| <ObjectCollection> | |valign=top| <ObjectCollection> | ||
| | | - | ||
| | | | ||
|- | |- | ||
|valign=top| <NEUT Id="1853"> | |valign=top| <NEUT Id="1853"> | ||
|Id doesn't matter here. | | integer | ||
| Id doesn't matter here. | |||
|- | |- | ||
|<Header> | | <Header> | ||
| | | - | ||
| | | | ||
|- | |- | ||
|<Flags> | |valign=top| <Flags> | ||
| | |valign=top| flag | ||
| | | | ||
: None | |||
: Locked | |||
: PlacedInGame | |||
: Temporary | |||
: Gunk | |||
|- | |- | ||
|<Position> | | <Position> | ||
| float | | float x3 | ||
| useless here | | x y z position, useless here | ||
|- | |- | ||
|<Rotation> | | <Rotation> | ||
| float | | float x3 | ||
| useless here | | x y z rotation, useless here | ||
|- | |- | ||
|<OSD> | | <OSD> | ||
| - | | - | ||
| | | | ||
|- | |- | ||
|<Name> | | <Name> | ||
| | | char[32] | ||
| | | set a name here to remember later what this behavior does | ||
|- | |- | ||
|<NeutralId> | | <NeutralId> | ||
|used by [[XML: | | integer | ||
| used by [[XML:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] and [[XML:BINA/OBJC/MELE|BINA/CJBO/MELE]] | |||
|- | |- | ||
|valign=top|<Flags> | |valign=top| <Flags> | ||
|valign=top| flag | |||
| | | | ||
: None | |||
: NoResume | |||
: NoResumeAfterGive | |||
: Uninterruptible | |||
|- | |- | ||
|<Ranges> | | <Ranges> | ||
| | | - | ||
| | | | ||
|- | |- | ||
|<Trigger> | | <Trigger> | ||
|second larges range, e.g. 100 | | float | ||
| second larges range, e.g. 100 | |||
|- | |- | ||
|<Talk> | | <Talk> | ||
|shortest range, e.g. 40 | | float | ||
| shortest range, e.g. 40 | |||
|- | |- | ||
|<Follow> | | <Follow> | ||
|larges range, e.g. 200 | | float | ||
| larges range, e.g. 200 | |||
|- | |- | ||
|<Enemy> | | <Enemy> | ||
|third larges range, e.g. 70 | | float | ||
| third larges range, e.g. 70 | |||
|- | |- | ||
|<Speech> | | <Speech> | ||
| | | - | ||
| | | | ||
|- | |- | ||
|valign=top|<Trigger> | |valign=top| <Trigger> | ||
|valign=top| | |valign=top| char[32] | ||
|valign=top| | |valign=top| The actual talk. <font style="color:#777777">OSBD</font>file<font style="color:#777777">.amb.oni</font> (without file pre-/suffix) | ||
examples of such OSBD amb files: | |||
: civfem_trigger | |||
: hey_konoko | |||
: civmale1_trigger | |||
: civmale2_trigger | |||
: civmale3_trigger | |||
|- | |- | ||
|valign=top|<Abort> | |valign=top| <Abort> | ||
| | |valign=top| char[32] | ||
|valign=top| | |valign=top| <font style="color:#777777">OSBD</font>file<font style="color:#777777">.amb.oni</font> (without file pre-/suffix) | ||
examples of such OSBD amb files: | |||
: civfem_abort | |||
: see_you_later | |||
: civmale1_abort | |||
: civmale2_abort | |||
: civmale3_abort | |||
|- | |- | ||
|valign=top|<Enemy> | |valign=top| <Enemy> | ||
|valign=top|You will be notified about enemies by the person you are talking to. | |valign=top| char[32] | ||
|valign=top| You will be notified about enemies by the person you are talking to. <font style="color:#777777">OSBD</font>file<font style="color:#777777">.amb.oni</font> (without file pre-/suffix) | |||
examples of such OSBD amb files: | |||
: civfem_enemy | |||
: what_the | |||
: civmale1_enemy | |||
: civmale2_enemy | |||
: civmale3_enemy | |||
|- | |- | ||
|<Script> | | <Script> | ||
| | | - | ||
| | | | ||
|- | |- | ||
|<AfterTalk> | | <AfterTalk> | ||
|BSL function | | char[32] | ||
| name of BSL function (that will be executed after the talk), e.g. set_objective_3 | |||
|- | |- | ||
|<Rewards> | | <Rewards> | ||
|You can get rewards for saving people. A reward can be a weapon, ammo, cells, hypos, shield, phase cloak, and LSI. | | - | ||
| You can get rewards for saving people. A reward can be a weapon, ammo, cells, hypos, shield, phase cloak, and LSI. | |||
|- | |- | ||
|<WeaponClass> | | <WeaponClass> | ||
|any weapon, file name without prefix ONWC and suffix .oni; for exampel "w6_vdg" | | char[32] | ||
| any weapon, file name without prefix ONWC and suffix .oni; for exampel "w6_vdg" | |||
|- | |- | ||
|<Ammo> | | <Ammo> | ||
|number of ammo clips | | integer | ||
| number of ammo clips | |||
|- | |- | ||
|<EnergyCell> | | <EnergyCell> | ||
|number of energy cells | | integer | ||
| number of energy cells | |||
|- | |- | ||
|<Hypo> | | <Hypo> | ||
|number of hypo sprays | | integer | ||
| number of hypo sprays | |||
|- | |- | ||
|valign=top|<Other> | |valign=top| <Other> | ||
|valign=top| | |valign=top| flag | ||
|valign=top| | |valign=top| combination possible | ||
: Shield | |||
: Invisibility | |||
: LSI | |||
|- | |- | ||
|<DialogLines> | | <DialogLines> | ||
| | | - | ||
| | | | ||
|- | |- | ||
|<DialogLine> | | <DialogLine> | ||
| | | - | ||
| | | There can be multiple dialog lines. | ||
|- | |- | ||
|valign=top|<Flags> | |valign=top| <Flags> | ||
|valign=top| flag | |||
| | | | ||
: None | |||
: IsPlayer | |||
: GiveItems | |||
: AnimOnce | |||
: OtherAnimOnce | |||
|- | |- | ||
|valign=top|[[XML:StNA#animation_types|<Anim>]] | |valign=top| [[XML:StNA#animation_types|<Anim>]] | ||
|valign=top| integer | |||
|valign=top| | | any standing anim should be valid | ||
: 0 (None) | |||
: 200 (Act_No) | |||
: 201 (Act_Yes) | |||
: 202 (Act_Talk) | |||
: 203 (Act_Shrug) | |||
: 204 (Act_Shout) | |||
|- | |- | ||
|<OtherAnim> | | [[XML:StNA#animation_types|<OtherAnim>]] | ||
| | | integer | ||
| | | | ||
|- | |- | ||
|valign=top|<SpeechName> | |valign=top| <SpeechName> | ||
|valign=top| char[32] | |||
|valign=top| | | <font style="color:#777777">OSBD</font>file<font style="color:#777777">.amb.oni</font> (without file pre-/suffix) | ||
for example: | for example: | ||
: talking | |||
: civfem_gift_weapon | |||
: civfem_gift_hypo | |||
: civfem_gift_force_field | |||
: civmale1_gift_weaponS | |||
: civmale2_gift_weapon | |||
: civmale1_gift_ammo | |||
: civmale2_gift_ammo | |||
: civmale3_gift_ammo | |||
: civmale1_gift_hypoS | |||
: civmale2_gift_hypo | |||
: civmale3_gift_hypo | |||
: civmale1_gift_force_field | |||
: civmale2_gift_force_field | |||
: civmale3_gift_force_field | |||
: c03_12_06civ1 | |||
: c03_12_07civ1 | |||
: c03_12_08tctffag1 | |||
: c03_12_09tctffag2 | |||
|} | |} | ||
{{XML}} | {{XML}} | ||
Revision as of 16:17, 10 November 2012
| NEUT : Neutral behavior collection |
| |
|---|---|---|
| XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE MELE << Other OBJC >> PART |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- BINACJBONeutral.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
- Press control to talk with a character (if possible). The interaction depends on what id that character has.
file structure
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Objects>
[...]
</Objects>
</Oni>
[...] means at least one neutral behavior block. Paste all a behavior data into there (this includes <NEUT Id="..."> and </NEUT> tag).
example
<NEUT Id="1853">
<Header>
<Flags></Flags>
<Position>146.41217 -48.8205528 1027.55249</Position>
<Rotation>0 0 0</Rotation>
</Header>
<OSD>
<Name>Give VDG Pistol (CivFem)</Name>
<NeutralId>2</NeutralId>
<Flags>NoResumeAfterGive</Flags>
<Ranges>
<Trigger>100</Trigger>
<Talk>40</Talk>
<Follow>200</Follow>
<Enemy>70</Enemy>
</Ranges>
<Speech>
<Trigger>civfem_trigger</Trigger>
<Abort>civfem_abort</Abort>
<Enemy>civfem_enemy</Enemy>
</Speech>
<Script>
<AfterTalk></AfterTalk>
</Script>
<Rewards>
<WeaponClass>w6_vdg</WeaponClass>
<Ammo>0</Ammo>
<EnergyCell>0</EnergyCell>
<Hypo>0</Hypo>
<Other></Other>
</Rewards>
<DialogLines>
<DialogLine>
<Flags></Flags>
<Anim>0</Anim>
<OtherAnim>0</OtherAnim>
<SpeechName>civfem_gift_weapon</SpeechName>
</DialogLine>
<DialogLine>
<Flags>GiveItems</Flags>
<Anim>202</Anim>
<OtherAnim>0</OtherAnim>
<SpeechName></SpeechName>
</DialogLine>
</DialogLines>
</OSD>
</NEUT>
tags
| XML tag | content type | description |
|---|---|---|
| <?xml version="1.0" encoding="utf-8"?> | flag, float | Don't change this. |
| <Oni> | - | |
| <ObjectCollection> | - | |
| <NEUT Id="1853"> | integer | Id doesn't matter here. |
| <Header> | - | |
| <Flags> | flag |
|
| <Position> | float x3 | x y z position, useless here |
| <Rotation> | float x3 | x y z rotation, useless here |
| <OSD> | - | |
| <Name> | char[32] | set a name here to remember later what this behavior does |
| <NeutralId> | integer | used by BINA/OBJC/CHAR and BINA/CJBO/MELE |
| <Flags> | flag |
|
| <Ranges> | - | |
| <Trigger> | float | second larges range, e.g. 100 |
| <Talk> | float | shortest range, e.g. 40 |
| <Follow> | float | larges range, e.g. 200 |
| <Enemy> | float | third larges range, e.g. 70 |
| <Speech> | - | |
| <Trigger> | char[32] | The actual talk. OSBDfile.amb.oni (without file pre-/suffix)
examples of such OSBD amb files:
|
| <Abort> | char[32] | OSBDfile.amb.oni (without file pre-/suffix)
examples of such OSBD amb files:
|
| <Enemy> | char[32] | You will be notified about enemies by the person you are talking to. OSBDfile.amb.oni (without file pre-/suffix)
examples of such OSBD amb files:
|
| <Script> | - | |
| <AfterTalk> | char[32] | name of BSL function (that will be executed after the talk), e.g. set_objective_3 |
| <Rewards> | - | You can get rewards for saving people. A reward can be a weapon, ammo, cells, hypos, shield, phase cloak, and LSI. |
| <WeaponClass> | char[32] | any weapon, file name without prefix ONWC and suffix .oni; for exampel "w6_vdg" |
| <Ammo> | integer | number of ammo clips |
| <EnergyCell> | integer | number of energy cells |
| <Hypo> | integer | number of hypo sprays |
| <Other> | flag | combination possible
|
| <DialogLines> | - | |
| <DialogLine> | - | There can be multiple dialog lines. |
| <Flags> | flag |
|
| <Anim> | integer | any standing anim should be valid
|
| <OtherAnim> | integer | |
| <SpeechName> | char[32] | OSBDfile.amb.oni (without file pre-/suffix)
for example:
|
