XML:BINA/OBJC/MELE: Difference between revisions

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====tags of <Moves>====
====tags of <Moves>====
Parameters of maneuver and position are float values.


* <Attack Type="..." />
* <Attack Type="..." />
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</pre>
</pre>


* <Maneuver Type="..." Chance="..." />
* <Maneuver Type="..." Duration="..." />
* <Maneuver Type="..." Duration="..." MinRange="..." ThresholdRange="..." />
* <Maneuver Type="..." Duration="..." MaxRange="..." ThresholdRange="..." />
* <Maneuver Type="..." Duration="..." MinAngle="..." MaxAngle="..." />
<pre>
<pre>
Advance
<Maneuver Type="Advance" Duration="..." MinRange="..." ThresholdRange="..." />
Retreat
<Maneuver Type="Retreat" Duration="..." MaxRange="..." ThresholdRange="..." />
CircleLeft
<Maneuver Type="CircleLeft" Duration="..." MinAngle="..." MaxAngle="..." />
CircleRight
<Maneuver Type="CircleRight" Duration="..." MinAngle="..." MaxAngle="..." />
Pause
<Maneuver Type="Pause" Duration="..." />
Crouch
<Maneuver Type="Crouch" Duration="..." />
Jump
<Maneuver Type="Jump" Duration="..." />
Taunt
<Maneuver Type="Taunt" Duration="..." />
RandomStop
<Maneuver Type="RandomStop" Chance="..." />
GetUpForward
<Maneuver Type="GetUpForward" Duration="..." />
GetUpBackward
<Maneuver Type="GetUpBackward" Duration="..." />
GetUpRollLeft
<Maneuver Type="GetUpRollLeft" Duration="..." />
GetUpRollRight
<Maneuver Type="GetUpRollRight" Duration="..." />
BarabasWave
<Maneuver Type="BarabasWave" MaxRange="..." />
</pre>
</pre>


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</pre>
</pre>


* <Position Type="..." />
* <Position Type="..." MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
<pre>
<pre>
RunForward
<Position Type="RunForward" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
RunLeft
<Position Type="RunLeft" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
RunRight
<Position Type="RunRight" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
RunBack
<Position Type="RunBack" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
JumpUp
<Position Type="JumpUp" />
JumpForward
<Position Type="JumpForward" />
JumpLeft
<Position Type="JumpLeft" />
JumpRight
<Position Type="JumpRight" />
JumpBack
<Position Type="JumpBack" />
StartToCrouch
<Position Type="StartToCrouch" />
Crouch
<Position Type="Crouch" />
Stand
<Position Type="Stand" />
CloseForward
<Position Type="CloseForward" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
CloseLeft
<Position Type="CloseLeft" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
CloseRight
<Position Type="CloseRight" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
CloseBack
<Position Type="CloseBack" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
RunJumpForward
<Position Type="RunJumpForward" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
RunJumpLeft
<Position Type="RunJumpLeft" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
RunJumpRight
<Position Type="RunJumpRight" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
RunJumpBack
<Position Type="RunJumpBack" MinRunInDist="..." MaxRunInDist="..." ToleranceRange="..." />
</pre>
</pre>




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