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==Gameplay== | ==Gameplay== | ||
Assuming we had the use of Oni's original engine, or had totally reproduced its behaviors, what areas can we work on for an Oni 2? What areas of Oni needed improvement? The melee combat is probably the area we'd need to focus on the least, as it is the most polished. Our time would be better spent in areas dictated by Oni 2's story, or by [[ | Assuming we had the use of Oni's original engine, or had totally reproduced its behaviors, what areas can we work on for an Oni 2? What areas of Oni needed improvement? The melee combat is probably the area we'd need to focus on the least, as it is the most polished. Our time would be better spent in areas dictated by Oni 2's story, or by [[Review criticisms|criticisms]] of Oni 1. Too many bullet points on our feature list will result in another Oni project that takes longer than planned, so let's keep it to a minimum. Here's my suggestions: | ||
*Slightly improved melee: now with parrying, grappling, and throw escapes. | *Slightly improved melee: now with parrying, grappling, and throw escapes. |