19,577
edits
m (→Feasibility) |
m (link fix) |
||
(11 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
==Oni 2D== | ==Oni 2D by Geyser== | ||
==Motivation== | ==Motivation== | ||
Line 8: | Line 8: | ||
Right now, be it on PC, big consoles or even little portable ones, we just don't see any platformers. 3D action is all the rage. | Right now, be it on PC, big consoles or even little portable ones, we just don't see any platformers. 3D action is all the rage. | ||
Oni 2D is about reviving the 2D platformer genre. Flashback was great (and had much in common with Oni, actually). Super Metroid and Abuse were great. There was a great action/quest mix for Flashback and Super Metroid | Oni 2D is about reviving the 2D platformer genre. Flashback was great (and had much in common with Oni, actually). Super Metroid and Abuse were great. There was a great action/quest mix for Flashback and Super Metroid. Abuse was pure action, very much like the DOOM of 2D platformers, and it had a really nice mouse-aiming system. | ||
Take Flashback, add Abuse's mouse-aiming gunplay and Oni-like melee component, throw in hi-res graphics and the power of today's hardware, and you'll have a little retro-revolution. Fast, playable and beautiful. | Take Flashback, add Abuse's mouse-aiming gunplay and an Oni-like melee component, throw in hi-res graphics and the power of today's hardware, and you'll have a little retro-revolution. Fast, playable and beautiful. | ||
===Feasibility=== | ===Feasibility=== | ||
Line 19: | Line 19: | ||
For a start, we can just reproduce some of Oni's levels in side view. But 2D level design is, again, much easier than 3D level modeling, so we can get totally new content (close to an actual game) really fast. | For a start, we can just reproduce some of Oni's levels in side view. But 2D level design is, again, much easier than 3D level modeling, so we can get totally new content (close to an actual game) really fast. | ||
[[Konoko Payne]] may be great, Oni++ and [[Oni2:Oni 2|Oni 2]] may be great, but Oni 2D, properly managed, may give us the first actual opportunity ever to fight an [[Iron Demon]]. | |||
===Wanted=== | ===Wanted=== | ||
*Resource extractors. Level textures are piece of cake. The major work is on character animations : rendering them in side view from within | *Resource extractors. Level textures are piece of cake. The major work is on character animations : rendering them in side view from within Konoko Payne is an option, but the easiest way is to do it from within Oni, with standardized perspective and resolution, and no background. | ||
*Game content. Levels, mostly. And character interaction. The way combos and throws are handled in Oni (range, damage etc) must be carefully analyzed and made to fit 2D gameplay (relatively easy). | *Game content. Levels, mostly. And character interaction. The way combos and throws are handled in Oni (range, damage etc) must be carefully analyzed and made to fit 2D gameplay (relatively easy). | ||
*The engine/code, of course. Well, I'm looking into that right now. I'm looking into a lot of things right now. | *The engine/code, of course. Well, I'm looking into that right now. I'm looking into a lot of things right now. | ||
[[Category:Fan-made games]] |