XML:BINA/OBJC/WEAP: Difference between revisions
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m (no need to mention AE here, is there?) |
m (on further thought, we should be consistent in directing modders to the AE .dats) |
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===general information=== | ===general information=== | ||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | * The xml code on this page is based on onisplit '''v0.9.61.0''' | ||
* '''BINACJBOWeapon.oni''' is level specific. (It can be found in | * '''BINACJBOWeapon.oni''' is level specific. (It can be found in AE/AEInstaller/vanilla/level'''X'''_Final.dat) | ||
* There are two ways to spawn weapons. | * There are two ways to spawn weapons. | ||
: A) by using original or custom teleport flags which needs a BSL command, e.g.: | : A) by using original or custom teleport flags which needs a BSL command, e.g.: |
Revision as of 14:11, 18 April 2013
CHAR : Weapon spawn collection | ||
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XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE TURR << Other OBJC >> CHAR |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- BINACJBOWeapon.oni is level specific. (It can be found in AE/AEInstaller/vanilla/levelX_Final.dat)
- There are two ways to spawn weapons.
- A) by using original or custom teleport flags which needs a BSL command, e.g.:
weapon_spawn w3_phr 5
- B) by using this weapon collection file
- Extract this file if an update on xml tags is needed.
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <Objects> [...] </Objects> </Oni>
[...] means at least one weapon. Paste all weapon data into there (this includes <WEAP Id="..."> and </WEAP> tag).
example
<WEAP Id="8240"> <Header> <Flags></Flags> <Position>-1519 45 1521</Position> <Rotation>180 0 0</Rotation> </Header> <OSD> <Class>w14_sbg2</Class> </OSD> </WEAP>
tags
- <Flags> : (unknown)
- <Position> : (weapon is spawned at this xyz-position (world units as float values))
- <Rotation> : (weapon has xyz-rotation (degrees as float values); only x is useful)
- <Class>
- w1_tap (TCTF pistol)
- w2_sap (Syndicate uzi)
- w3_phr (plasma rifle)
- w4_psm (phase stream projector)
- w5_sbg (super ball gun)
- w6_vdg (shocker)
- w7_scc (scram cannon (mini-rockets))
- w8_mbo (mercury bow)
- w9_scr (screamer gun)
- w10_sni (Mukade's firework)
- w11_ba1 (Barabas' gun)
- w12_ba2 (-)
- (any other installed AE or custom weapon without file pre- and suffix; e.g. ONWCw24_psr.oni is just called by w24_psr)
- (ONWC files are stored in level0)