XML:BINA/OBJC/PWRU: Difference between revisions

m
on further thought, we should be consistent in directing modders to the AE .dats
m (no need to mention AE here, is there?)
m (on further thought, we should be consistent in directing modders to the AE .dats)
Line 3: Line 3:
===general notes===
===general notes===
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* '''BINACJBOPowerUp.oni''' is level specific. (It can be found in GameDataFolder/level''XX''_Final.dat)
* '''BINACJBOPowerUp.oni''' is level specific. (It can be found in AE/AEInstaller/vanilla/level'''X'''_Final.dat)
* Reminder: there are two ways to spawn powerups.
* Reminder: there are two ways to spawn powerups.
: A) By using original or [[XML:BINA/OBJC/FLAG|custom teleport flags]] in BSL command "powerup_spawn ''poweruptype:string flag:int''".
: A) By using original or [[XML:BINA/OBJC/FLAG|custom teleport flags]] in BSL command "powerup_spawn ''poweruptype:string flag:int''".