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tri limit per obj in dae
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* triangle limit of a game level: ca. 520.000 (500.000 to be on save side)
* triangle limit of a game level: ca. 520.000 (500.000 to be on save side)
* {{ModTool}} can save dae files with max. 64.000 triangles per object
* when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem)
* when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem)
* characters are visible ''only'' within 4099|4099|4099 and -4099|-4099|-4099 world units
* characters are visible ''only'' within 4099|4099|4099 and -4099|-4099|-4099 world units
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