XML:ONLV: Difference between revisions

131 bytes added ,  22 June 2013
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If the game crashes while loading (at ca. 90% progress), be sure that the texture's x and y (pixel) dimension are power of two: 512, 256, 128, 64, etc.
If the game crashes while loading (at ca. 90% progress), be sure that the texture's x and y (pixel) dimension are power of two: 512, 256, 128, 64, etc.
If the game crashes while loading (at ca. 50-60% progress), be sure that the BINACJBOCharacters/AISA file has a player character.


If the game crashes while loading (at ca. 5-10% progress), check if all textures were inside the "out" folder.
If the game crashes while loading (at ca. 5-10% progress), check if all textures were inside the "out" folder.
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