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Paradox-01 (talk | contribs) m (tri limit per obj in dae) |
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If the game crashes while loading (at ca. 90% progress), be sure that the texture's x and y (pixel) dimension are power of two: 512, 256, 128, 64, etc. | If the game crashes while loading (at ca. 90% progress), be sure that the texture's x and y (pixel) dimension are power of two: 512, 256, 128, 64, etc. | ||
If the game crashes while loading (at ca. 50-60% progress), be sure that the BINACJBOCharacters/AISA file has a player character. | |||
If the game crashes while loading (at ca. 5-10% progress), check if all textures were inside the "out" folder. | If the game crashes while loading (at ca. 5-10% progress), check if all textures were inside the "out" folder. |
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