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Paradox-01 (talk | contribs) m (use only one texture projection per object) |
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{| style="float:right" | {| style="float:right" | ||
|[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/making_a_surface_transparent_and_twosided_zpsa8950d1f.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/making_a_surface_transparent_and_twosided_tn_zpsae6709f0.png] | |[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/making_a_surface_transparent_and_twosided_zpsa8950d1f.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/making_a_surface_transparent_and_twosided_tn_zpsae6709f0.png] | ||
'''Figure 1''' | |||
|} | |} | ||
[[Image:AKEV_single_object_multiple_textures.png|thumb|200px|right|'''Figure 2'''<br>one object with multiple textures, one per polygon cluster]] | |||
[[Image:AKEV_single_object_multiple_textures_ingame.png|thumb|200px|right|'''Figure 3'''<br>blue: twosided<br>glass: twosided and transparent<br>random metal: no flag (onesided)]] | |||
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It's also possible to set this in Mod Tool. Use one image source for diffuse and transparency. | It's also possible to set this in Mod Tool. Use one image source for diffuse and transparency. | ||
It won't work with two image sources even if both sources use the same image. See | It won't work with two image sources even if both sources use the same image. See '''Figure 1'''. | ||
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''' | '''Multiple textures per object''' | ||
Question: How do we apply multiple textures to an AKEV core object? | '''Question:''' How do we apply multiple textures to an AKEV core object? | ||
'''Answer:''' Assuming you are using Mod Tool the procedure will be like this. Repeat this for each cluster you create (expect for projection). See also '''Figure 2 and 3'''. | |||
* select some polygons | * select some polygons | ||
* goto Material > Phong | * goto Material > Phong | ||
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* add a texture and connect "Image" with "Phong", choose "diffuse" as illumination mode | * add a texture and connect "Image" with "Phong", choose "diffuse" as illumination mode | ||
* double-click "Image" to open Material page | * double-click "Image" to open Material page | ||
* in Texture Projection section, click on "New" and choose a suitable projection | |||
** do this only if there isn't a projection in the "Texture_Coordinates_AUTO" cluster yet | |||
** OniSplit processes only one texture projection, see '''Figure 4''' | |||
* choose texture and UV, fine-tune UV via [alt]+[7] | * choose texture and UV, fine-tune UV via [alt]+[7] | ||
[[Image:AKEV_multiple_textures_one_projection.png|thumb|200px|right|'''Figure 4'''<br>use only one texture projection per object]] | |||
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