Talk:Restless Souls/Wishlist: Difference between revisions
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''' | ===Discussions for WIPs?=== | ||
There's no page yet for work-in-progress stuff. | |||
====Health bar==== | |||
Oni's health bar is imho almost iconic to the game. So I would like to keep that radial shape. | |||
[[Restless_Souls/Wishlist#HUD|Over here]] is a whole list of other '''characteristics''' we might want to re-create. | |||
We can get the basic idea of a radial health bar from this one video: https://www.youtube.com/watch?v=N1XDatYlxhc | |||
For the other '''characteristics''' we can learn [https://www.youtube.com/watch?v=N1XDatYlxhc from this one]. | |||
As known through [[XML:ONGS]] Oni's health bar uses multiple color zones. The videos show that UE4's '''lerp''' node is only used with two colors. | |||
That means we will have to set up multiple conditions for those linear interpolations - or "lerp". | |||
===To be moved to the actual page(s?)=== | |||
====Naming==== | |||
I guess technical material and link collection shouldn't be longer on my Wishlist. That project would be better to have its own page. Right? | |||
What would be a good name for that project and its main page? | |||
"Unreal Oni" maybe? | |||
If the project fails we can half ironically say it was unreal indeed. | |||
If it is a tech demo it would emphasize that it is made by UE. [[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:55, 5 November 2017 (CET) | |||
====Tutorials for UE4==== | |||
:'''Skeleton assets''' | :'''Skeleton assets''' |
Revision as of 17:55, 5 November 2017
Discussions for WIPs?
There's no page yet for work-in-progress stuff.
Health bar
Oni's health bar is imho almost iconic to the game. So I would like to keep that radial shape.
Over here is a whole list of other characteristics we might want to re-create.
We can get the basic idea of a radial health bar from this one video: https://www.youtube.com/watch?v=N1XDatYlxhc
For the other characteristics we can learn from this one.
As known through XML:ONGS Oni's health bar uses multiple color zones. The videos show that UE4's lerp node is only used with two colors.
That means we will have to set up multiple conditions for those linear interpolations - or "lerp".
To be moved to the actual page(s?)
Naming
I guess technical material and link collection shouldn't be longer on my Wishlist. That project would be better to have its own page. Right?
What would be a good name for that project and its main page?
"Unreal Oni" maybe?
If the project fails we can half ironically say it was unreal indeed.
If it is a tech demo it would emphasize that it is made by UE. paradox-01 (talk) 18:55, 5 November 2017 (CET)
Tutorials for UE4
- Skeleton assets
- Skeleton Assets: Overview: https://www.youtube.com/watch?v=FDbpHamn2eY
- Importing, Sharing Skeletons & Anims: https://www.youtube.com/watch?v=JkcJ5bjGPsg
- Skeleton Assets: Anim Retargeting Different Skeletons: https://www.youtube.com/watch?v=xy9aLbZLdeA
- Unreal Engine 4 Full Character Creation
- The video is unpolished and awkward at times. But it shows how to create a new character, import to Blender, set up the bones, then import to UE4 and finally how to create animations within UE4. https://www.youtube.com/watch?v=oiwJIlQjCrU
- Make Human model to UE4
- Create model: https://www.youtube.com/watch?v=KH5dmggnlXo
- Export Make Human character into Mixamo for animations: http://www.codegeek.io/20170409-animate-makehuman-character-in-mixamo/
- import Mixamo character into UE4 https://www.youtube.com/watch?v=vgo4jnM0NyY
- Material Creation
- Beginners Tutorial: https://www.youtube.com/watch?v=-B9k7WwHexQ
- Sketchup to Unreal Engine playlist
- Exporting principals, methods, UV mapping: https://www.youtube.com/channel/UC3OtQyANP2KwPZ0ZERzPRAQ
Character Creation
Programs to create custom characters
Make Human - Stand alone program (free) - http://www.makehuman.org/
ManuelBastioniLAB - Addon for Blender (free) - http://www.manuelbastioni.com/index.php
Adobe Fuse 1.3 - Available in Steam (free) - http://store.steampowered.com/app/257400/Fuse/
Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - http://www.adobe.com/products/fuse.html
Auto Rigging of models
Mixamo - Upload your character model for rigging and adding animations. Also has limited amount of character models (free) - https://www.mixamo.com
Miscellaneous
Comparison of bone names between UE4 and Oni
- Root:
- Pelvis: pelvis
- spine_01: mid
- spine_02: chest
- spine_03:
- clavicle_l: left_shoulder
- UpperArm_L: left_biceps
- lowerarm_l: left_wrist
- Hand_L: left_handfist
- clavicle_r : right_shoulder
- UpperArm_R: right_biceps
- lowerarm_r: right_wrist
- Hand_R: right_handfist
- neck_01: neck
- head: head
- Thigh_L: left_thigh
- calf_l: left_calf
- Foot_L: left_foot
- Thigh_R: right_thigh
- calf_r: right_calf
- Foot_R: right_foot