XML:Impt: Difference between revisions
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Paradox-01 (talk | contribs) (+ Impact tree) |
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{{XML_File_Header | type=Impt | prev=IPge | next=M3GM | name=Impact }} | {{XML_File_Header | type=Impt | prev=IPge | next=M3GM | name=Impact }} | ||
===general information=== | |||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | * The xml code on this page is based on onisplit '''v0.9.61.0''' | ||
* '''Mtrl*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat) | * '''Mtrl*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat) | ||
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===XML structure=== | |||
For example:<br>ImptBar_Super_Kick.xml | For example:<br>ImptBar_Super_Kick.xml | ||
Line 33: | Line 33: | ||
: Medium | : Medium | ||
: Light | : Light | ||
===Impact tree=== | |||
Default | |||
| | |||
+--Blunt | |||
| | | |||
| +--Fall_Slide | |||
| +--Hit (Groups objects and particle attracted by gravity?) | |||
| | | | |||
| | +--Fall | |||
| | | | | |||
| | | +--Fall_Knockdown | |||
| | | +--Fall_Land | |||
| | | | | |||
| | | +--Fall_LandHard | |||
| | | | |||
| | +--Fall_Object | |||
| | | | | |||
| | | +--Powerup | |||
| | | +--Weapon | |||
| | | | |||
| | +--Shrapnel | |||
| | +--Weapon_Bounce (Maybe triggered when weapon is kicked by a running character or in older game versions weapon used to bounce on the ground when dropped ?) | |||
| | | |||
| +--Footstep | |||
| | | |||
| +--Footstep_Run | |||
| | | | |||
| | +--Footstep_RunMain | |||
| | +--Footstep_RunSprint | |||
| | +--Footstep_RunStop | |||
| | +--Footstep_Shuffle | |||
| | | | |||
| | +--Footstep_RunStart | |||
| | +--Footstep_SingleStep | |||
| | +--Footstep_Turn | |||
| | | |||
| +--Footstep_Walk | |||
| | | | |||
| | +--Footstep_WalkMain | |||
| | +--Footstep_WalkStop | |||
| | +--Footstep_Crouch | |||
| | | |||
| +--Footstep_Zombie | |||
| +--Footstep_IronDemon | |||
| | | |||
| +--Footstep_IronDemon_Turn | |||
| | |||
+--Damaging (Meant to group items by damage type but is unused because particle hold the information about damage types ?) | |||
| | | |||
| +--Blast | |||
| +--Projectile (Groups ONWC names by ONWC flags ??? [0x00/0x01 = UsesAmmo?], UsesCells, Explosive) | |||
| | | |||
| +--Bullet | |||
| | | | |||
| | +--w1_tap | |||
| | +--w2_sap | |||
| | +--w7_scc | |||
| | +--w8_mbo | |||
| | | |||
| +--Energy | |||
| | | | |||
| | +--w3_phr | |||
| | +--w4_psm | |||
| | +--w6_vdg | |||
| | +--w10_sni | |||
| | +--w12_ba2 | |||
| | +--w13_muro | |||
| | +--w14_muro | |||
| | | |||
| +--Grenade | |||
| | | |||
| +--w5_sbg | |||
| +--w9_scr (Is actually an energy weapon (ONWC flag "UsesCells"), wrong cat.?) | |||
| +--w11_ba1 | |||
| | |||
+--Debris | |||
| | | |||
| +--Casing | |||
| +--Glass_Shard | |||
| +--Spark | |||
| | |||
+--Melee (H2H attack impacts) | |||
| | |||
+--Head (head nut, huh?) | |||
| | | |||
| +--Head_Blocked | |||
| +--Head_Hit | |||
| +--Head_Killed | |||
| | |||
+--Kick | |||
| | | |||
| +--Kick_Blocked | |||
| +--Kick_Hit (Groups ONIA links) | |||
| | | | |||
| | +--Bar_Super_Kick | |||
| | +--Com_Super_Kick | |||
| | +--Eli_Super_Kick | |||
| | +--Gri_Super_Kick | |||
| | +--Kon_Super_Kick | |||
| | +--Mur_Super_Kick | |||
| | +--Nin_Super_Kick | |||
| | +--Red_Super_Kick | |||
| | +--Str_Super_Kick | |||
| | +--Swt_Super_Kick | |||
| | +--Tan_Super_Kick | |||
| | +--Tcl_Super_Kick | |||
| | +--Thu_Super_Kick | |||
| | | |||
| +--Kick_Killed | |||
| | |||
+--Punch | |||
| | | |||
| +--Punch_Blocked | |||
| +--Punch_Hit (Groups ONIA links) | |||
| | | | |||
| | +--Bar_Super_Punch | |||
| | +--Com_Super_Punch | |||
| | +--Eli_Super_Punch | |||
| | +--Gri_Super_Punch | |||
| | +--Kon_Super_Punch | |||
| | +--Mur_Super_Punch | |||
| | +--Nin_Super_Punch | |||
| | +--Red_Super_Punch | |||
| | +--Str_Super_Punch | |||
| | +--Swt_Super_Punch | |||
| | +--Tan_Super_Punch | |||
| | +--Tcl_Super_Punch | |||
| | +--Thu_Super_Punch | |||
| | | |||
| +--Punch_Killed | |||
| | |||
+--Self_Damage | |||
+--Self_Damage_Killed | |||
{{XML}} | {{XML}} |
Revision as of 19:39, 7 June 2018
Impt : Impact | ||
---|---|---|
XML
IPge << Other file types >> M3GM |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- Mtrl*.oni files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat)
- They are used by CBPI, ONIA and ONIE.
- Impact is only specified by the file name.
- Every impact has a parent impact to organize effects in ONIE.
XML structure
For example:
ImptBar_Super_Kick.xml
<?xml version="1.0" encoding="utf-8"?> <Oni> <Impt id="0"> <ParentImpact>ImptKick_Hit</ParentImpact> </Impt> </Oni>
- Some Impt are used to detect the regular character-environment collision which comes from character's movement. See ONCC. It looks like this:
<ImpactModifierName>Heavy</ImpactModifierName> <Impacts> <ONCCImpact> <Name>Footstep_Walk</Name> </ONCCImpact> [...] </Impacts>
Flags of <ImpactModifierName>
- Heavy
- Medium
- Light
Impact tree
Default | +--Blunt | | | +--Fall_Slide | +--Hit (Groups objects and particle attracted by gravity?) | | | | | +--Fall | | | | | | | +--Fall_Knockdown | | | +--Fall_Land | | | | | | | +--Fall_LandHard | | | | | +--Fall_Object | | | | | | | +--Powerup | | | +--Weapon | | | | | +--Shrapnel | | +--Weapon_Bounce (Maybe triggered when weapon is kicked by a running character or in older game versions weapon used to bounce on the ground when dropped ?) | | | +--Footstep | | | +--Footstep_Run | | | | | +--Footstep_RunMain | | +--Footstep_RunSprint | | +--Footstep_RunStop | | +--Footstep_Shuffle | | | | | +--Footstep_RunStart | | +--Footstep_SingleStep | | +--Footstep_Turn | | | +--Footstep_Walk | | | | | +--Footstep_WalkMain | | +--Footstep_WalkStop | | +--Footstep_Crouch | | | +--Footstep_Zombie | +--Footstep_IronDemon | | | +--Footstep_IronDemon_Turn | +--Damaging (Meant to group items by damage type but is unused because particle hold the information about damage types ?) | | | +--Blast | +--Projectile (Groups ONWC names by ONWC flags ??? [0x00/0x01 = UsesAmmo?], UsesCells, Explosive) | | | +--Bullet | | | | | +--w1_tap | | +--w2_sap | | +--w7_scc | | +--w8_mbo | | | +--Energy | | | | | +--w3_phr | | +--w4_psm | | +--w6_vdg | | +--w10_sni | | +--w12_ba2 | | +--w13_muro | | +--w14_muro | | | +--Grenade | | | +--w5_sbg | +--w9_scr (Is actually an energy weapon (ONWC flag "UsesCells"), wrong cat.?) | +--w11_ba1 | +--Debris | | | +--Casing | +--Glass_Shard | +--Spark | +--Melee (H2H attack impacts) | +--Head (head nut, huh?) | | | +--Head_Blocked | +--Head_Hit | +--Head_Killed | +--Kick | | | +--Kick_Blocked | +--Kick_Hit (Groups ONIA links) | | | | | +--Bar_Super_Kick | | +--Com_Super_Kick | | +--Eli_Super_Kick | | +--Gri_Super_Kick | | +--Kon_Super_Kick | | +--Mur_Super_Kick | | +--Nin_Super_Kick | | +--Red_Super_Kick | | +--Str_Super_Kick | | +--Swt_Super_Kick | | +--Tan_Super_Kick | | +--Tcl_Super_Kick | | +--Thu_Super_Kick | | | +--Kick_Killed | +--Punch | | | +--Punch_Blocked | +--Punch_Hit (Groups ONIA links) | | | | | +--Bar_Super_Punch | | +--Com_Super_Punch | | +--Eli_Super_Punch | | +--Gri_Super_Punch | | +--Kon_Super_Punch | | +--Mur_Super_Punch | | +--Nin_Super_Punch | | +--Red_Super_Punch | | +--Str_Super_Punch | | +--Swt_Super_Punch | | +--Tan_Super_Punch | | +--Tcl_Super_Punch | | +--Thu_Super_Punch | | | +--Punch_Killed | +--Self_Damage +--Self_Damage_Killed