XML:Impt: Difference between revisions

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m (should have used vanilla/ path)
(+ Impact tree)
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{{XML_File_Header | type=Impt | prev=IPge | next=M3GM | name=Impact }}
{{XML_File_Header | type=Impt | prev=IPge | next=M3GM | name=Impact }}


'''general information'''
===general information===
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* '''Mtrl*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat)
* '''Mtrl*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat)
Line 9: Line 9:




'''XML structure'''
===XML structure===


For example:<br>ImptBar_Super_Kick.xml
For example:<br>ImptBar_Super_Kick.xml
Line 33: Line 33:
: Medium
: Medium
: Light
: Light
===Impact tree===
Default
  |
  +--Blunt
  |  |
  |  +--Fall_Slide
  |  +--Hit (Groups objects and particle attracted by gravity?)
  |  |  |
  |  |  +--Fall
  |  |  |  |
  |  |  |  +--Fall_Knockdown
  |  |  |  +--Fall_Land
  |  |  |      |
  |  |  |      +--Fall_LandHard
  |  |  |
  |  |  +--Fall_Object
  |  |  |  |
  |  |  |  +--Powerup
  |  |  |  +--Weapon
  |  |  |
  |  |  +--Shrapnel
  |  |  +--Weapon_Bounce (Maybe triggered when weapon is kicked by a running character or in older game versions weapon used to bounce on the ground when dropped ?)
  |  |
  |  +--Footstep
  |      |
  |      +--Footstep_Run
  |      |  |
  |      |  +--Footstep_RunMain
  |      |  +--Footstep_RunSprint
  |      |  +--Footstep_RunStop
  |      |  +--Footstep_Shuffle
  |      |      |
  |      |      +--Footstep_RunStart
  |      |      +--Footstep_SingleStep
  |      |      +--Footstep_Turn
  |      |
  |      +--Footstep_Walk
  |      |  |
  |      |  +--Footstep_WalkMain
  |      |  +--Footstep_WalkStop
  |      |  +--Footstep_Crouch
  |      |
  |      +--Footstep_Zombie
  |      +--Footstep_IronDemon
  |          |
  |          +--Footstep_IronDemon_Turn
  |
  +--Damaging (Meant to group items by damage type but is unused because particle hold the information about damage types ?)
  |  |
  |  +--Blast
  |  +--Projectile (Groups ONWC names by ONWC flags ??? [0x00/0x01 = UsesAmmo?], UsesCells, Explosive)
  |      |
  |      +--Bullet
  |      |  |
  |      |  +--w1_tap
  |      |  +--w2_sap
  |      |  +--w7_scc
  |      |  +--w8_mbo
  |      |
  |      +--Energy
  |      |  |
  |      |  +--w3_phr
  |      |  +--w4_psm
  |      |  +--w6_vdg
  |      |  +--w10_sni
  |      |  +--w12_ba2
  |      |  +--w13_muro
  |      |  +--w14_muro
  |      |
  |      +--Grenade
  |          |
  |          +--w5_sbg
  |          +--w9_scr (Is actually an energy weapon (ONWC flag "UsesCells"), wrong cat.?)
  |          +--w11_ba1
  |
  +--Debris
  |  |
  |  +--Casing
  |  +--Glass_Shard
  |  +--Spark
  |
  +--Melee (H2H attack impacts)
      |
      +--Head (head nut, huh?)
      |  |
      |  +--Head_Blocked
      |  +--Head_Hit
      |  +--Head_Killed
      |
      +--Kick
      |  |
      |  +--Kick_Blocked
      |  +--Kick_Hit (Groups ONIA links)
      |  |  |
      |  |  +--Bar_Super_Kick
      |  |  +--Com_Super_Kick
      |  |  +--Eli_Super_Kick
      |  |  +--Gri_Super_Kick
      |  |  +--Kon_Super_Kick
      |  |  +--Mur_Super_Kick
      |  |  +--Nin_Super_Kick
      |  |  +--Red_Super_Kick
      |  |  +--Str_Super_Kick
      |  |  +--Swt_Super_Kick
      |  |  +--Tan_Super_Kick
      |  |  +--Tcl_Super_Kick
      |  |  +--Thu_Super_Kick
      |  |
      |  +--Kick_Killed
      |
      +--Punch
      |  |
      |  +--Punch_Blocked
      |  +--Punch_Hit (Groups ONIA links)
      |  |  |
      |  |  +--Bar_Super_Punch
      |  |  +--Com_Super_Punch
      |  |  +--Eli_Super_Punch
      |  |  +--Gri_Super_Punch
      |  |  +--Kon_Super_Punch
      |  |  +--Mur_Super_Punch
      |  |  +--Nin_Super_Punch
      |  |  +--Red_Super_Punch
      |  |  +--Str_Super_Punch
      |  |  +--Swt_Super_Punch
      |  |  +--Tan_Super_Punch
      |  |  +--Tcl_Super_Punch
      |  |  +--Thu_Super_Punch
      |  |
      |  +--Punch_Killed
      |
      +--Self_Damage
      +--Self_Damage_Killed


{{XML}}
{{XML}}

Revision as of 19:39, 7 June 2018

Impt : Impact
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XML.png
XML

IPge << Other file types >> M3GM

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general information

  • The xml code on this page is based on onisplit v0.9.61.0
  • Mtrl*.oni files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat)
  • They are used by CBPI, ONIA and ONIE.
  • Impact is only specified by the file name.
  • Every impact has a parent impact to organize effects in ONIE.


XML structure

For example:
ImptBar_Super_Kick.xml

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <Impt id="0">
       <ParentImpact>ImptKick_Hit</ParentImpact>
   </Impt>
</Oni>


  • Some Impt are used to detect the regular character-environment collision which comes from character's movement. See ONCC. It looks like this:
       <ImpactModifierName>Heavy</ImpactModifierName>
       <Impacts>
           <ONCCImpact>
               <Name>Footstep_Walk</Name>
           </ONCCImpact>
           [...]
       </Impacts>

Flags of <ImpactModifierName>

Heavy
Medium
Light

Impact tree

Default
 |
 +--Blunt
 |   |
 |   +--Fall_Slide
 |   +--Hit (Groups objects and particle attracted by gravity?)
 |   |   |
 |   |   +--Fall
 |   |   |   |
 |   |   |   +--Fall_Knockdown
 |   |   |   +--Fall_Land
 |   |   |       |
 |   |   |       +--Fall_LandHard
 |   |   |
 |   |   +--Fall_Object
 |   |   |   |
 |   |   |   +--Powerup
 |   |   |   +--Weapon
 |   |   |
 |   |   +--Shrapnel
 |   |   +--Weapon_Bounce (Maybe triggered when weapon is kicked by a running character or in older game versions weapon used to bounce on the ground when dropped ?)
 |   |
 |   +--Footstep
 |       |
 |       +--Footstep_Run
 |       |   |
 |       |   +--Footstep_RunMain
 |       |   +--Footstep_RunSprint
 |       |   +--Footstep_RunStop
 |       |   +--Footstep_Shuffle
 |       |       |
 |       |       +--Footstep_RunStart
 |       |       +--Footstep_SingleStep
 |       |       +--Footstep_Turn
 |       |
 |       +--Footstep_Walk
 |       |   |
 |       |   +--Footstep_WalkMain
 |       |   +--Footstep_WalkStop
 |       |   +--Footstep_Crouch
 |       |
 |       +--Footstep_Zombie
 |       +--Footstep_IronDemon
 |           |
 |           +--Footstep_IronDemon_Turn
 |
 +--Damaging (Meant to group items by damage type but is unused because particle hold the information about damage types ?)
 |   |
 |   +--Blast
 |   +--Projectile (Groups ONWC names by ONWC flags ??? [0x00/0x01 = UsesAmmo?], UsesCells, Explosive)
 |       |
 |       +--Bullet
 |       |   |
 |       |   +--w1_tap
 |       |   +--w2_sap
 |       |   +--w7_scc
 |       |   +--w8_mbo
 |       |
 |       +--Energy
 |       |   |
 |       |   +--w3_phr
 |       |   +--w4_psm
 |       |   +--w6_vdg
 |       |   +--w10_sni
 |       |   +--w12_ba2
 |       |   +--w13_muro
 |       |   +--w14_muro
 |       |
 |       +--Grenade
 |           |
 |           +--w5_sbg
 |           +--w9_scr (Is actually an energy weapon (ONWC flag "UsesCells"), wrong cat.?)
 |           +--w11_ba1
 |
 +--Debris
 |   |
 |   +--Casing
 |   +--Glass_Shard
 |   +--Spark
 |
 +--Melee (H2H attack impacts)
     |
     +--Head (head nut, huh?)
     |   |
     |   +--Head_Blocked
     |   +--Head_Hit
     |   +--Head_Killed
     |
     +--Kick
     |   |
     |   +--Kick_Blocked
     |   +--Kick_Hit (Groups ONIA links)
     |   |   |
     |   |   +--Bar_Super_Kick
     |   |   +--Com_Super_Kick
     |   |   +--Eli_Super_Kick
     |   |   +--Gri_Super_Kick
     |   |   +--Kon_Super_Kick
     |   |   +--Mur_Super_Kick
     |   |   +--Nin_Super_Kick
     |   |   +--Red_Super_Kick
     |   |   +--Str_Super_Kick
     |   |   +--Swt_Super_Kick
     |   |   +--Tan_Super_Kick
     |   |   +--Tcl_Super_Kick
     |   |   +--Thu_Super_Kick
     |   |
     |   +--Kick_Killed
     |
     +--Punch
     |   |
     |   +--Punch_Blocked
     |   +--Punch_Hit (Groups ONIA links)
     |   |   |
     |   |   +--Bar_Super_Punch
     |   |   +--Com_Super_Punch
     |   |   +--Eli_Super_Punch
     |   |   +--Gri_Super_Punch
     |   |   +--Kon_Super_Punch
     |   |   +--Mur_Super_Punch
     |   |   +--Nin_Super_Punch
     |   |   +--Red_Super_Punch
     |   |   +--Str_Super_Punch
     |   |   +--Swt_Super_Punch
     |   |   +--Tan_Super_Punch
     |   |   +--Tcl_Super_Punch
     |   |   +--Thu_Super_Punch
     |   |
     |   +--Punch_Killed
     |
     +--Self_Damage
     +--Self_Damage_Killed