User talk:Geyser/IonEyes: Difference between revisions
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*our own concepts/developments | *our own concepts/developments | ||
===Existing game characters=== | ===Existing game characters=== | ||
*Shelly (main character from the game Bombshell) | |||
*:https://sketchfab.com/models/0215653cb41547b68f71ea2e42320f91 | |||
===More or less game-ready character assets=== | ===More or less game-ready character assets=== |
Revision as of 10:59, 22 June 2018
How-tos
Characters
There are several categories here:
- inspiring characters from existing games (which we should be careful not to imitate/borrow too closely);
- free or cheap character assets that we might want to use, with minimal modeling/texturing work involved;
- influential 2D concepts which we might want to turn into 3D models, after asking the artist it it's OK;
- our own concepts/developments
Existing game characters
- Shelly (main character from the game Bombshell)
More or less game-ready character assets
- "Chigaru" - a good post-apoc character from an ArtStation challenge (free)
- The winner of that same "Beyond Human" contest - rings a helluva lotta bells.
- A "Worker Robot" (also available on UE4 Marketplace with custom colors)
- A similar but more post-apocalyptical model by the same author
- A heavy hazard suit in a simple style similar to Oni
- Another heavy suit by a different author (less interesting)