Anniversary Edition/Core: Difference between revisions
| No edit summary | m (wording, version number update) | ||
| Line 64: | Line 64: | ||
| |[http://mods.oni2.net/node/262 2200] | |[http://mods.oni2.net/node/262 2200] | ||
| |Custom Character Variants & TRAM Fixes | |Custom Character Variants & TRAM Fixes | ||
| | | |2.1 | ||
| |Allows for new character classes to be referenced by mods without crashing if those characters are not installed. In addition, applies fixes to  | |Allows for new character classes to be referenced by mods without crashing if those characters are not installed. In addition, applies fixes to vanilla animations, such as adding hit_jewels and hit_foot_ouch stunned animations where they were missing, and allowing VDG-stunned throws to be performed by all characters. | ||
| | | | | ||
| |- | |- | ||
Revision as of 13:42, 23 June 2020
These are the fixes and patches that are automatically installed by the AE.
| Package | Name | Ver. | Description | Preview | 
|---|---|---|---|---|
| 0 | OniSplit | 0.9.95.0 | Allows the AE to apply mods to Oni's game data. | |
| 1 | XmlTools | 2.0 | Allows the AE to apply patch mods in Oni's game data. | |
| 2 | XmlTools Dependencies | 1.1 | The framework needed for XmlTools to run. | |
| 7 | AE Read-Me | 2015-03 | A shorter version of the documentation found on this wiki. | |
| 10 | Oni game app (Windows) | 1.0 | Provides a standard version of Oni.exe for the Daodan DLL to modify. |   | 
| 11 | Oni game app (Macs) | 1.2.1 | The Feral build of Oni.app for Intel Macs. |   | 
| 20 | Daodan DLL (Windows) | 4.0 | Patches Oni.exe. See link for details. |   | 
| 50 | Menu Fixes | 1.1 | Labels the Main Menu with "Anniversary Edition", fixes the backwards "Invert Mouse" option label, corrects an out-of-order diary page, and corrects the spelling of "effect" in a restart dialog. |   | 
| 2000 | Globalization Fixes for Characters | 1.2 | This fixes incorrect occurrences of certain character classes, which are a side-effect of the globalization process by which the AE makes all classes available on all levels, and prevents TCTF from attacking civilians in Ch. 6. | |
| 2200 | Custom Character Variants & TRAM Fixes | 2.1 | Allows for new character classes to be referenced by mods without crashing if those characters are not installed. In addition, applies fixes to vanilla animations, such as adding hit_jewels and hit_foot_ouch stunned animations where they were missing, and allowing VDG-stunned throws to be performed by all characters. | |
| 2400 | Airport Vehicle Fix | 1 | Fixes an improperly-textured sports car that pulls away from the Airport suspiciously in the beginning of Chapter 4. |   | 
| 3000 | Bomber Fix | 1.0 | Makes AI aware of the danger represented by a ticking Mad Bomber so they can (try to) evade the explosion. | |
| 4000 | Widescreen Fixes | 1.11 | Corrects issues that show up in 16:10 and 16:9 resolutions, which Bungie never thought you'd see back when 4:3 was the standard. Hover over images for more info. |     | 
| 5000 | Unlock All Moves | 1.3 | Makes all of Konoko's attacks available from Chapter 1 onward. | |
| 5100 | Vanilla BSL | 1.1 | Simply supplies the original, unaltered level scripts to help guarantee that mods are running on consistent scripting. | |
| 6000 | Missing Sounds | 1.0 | Restores sounds to Oni that were missing upon its release (only one sound so far, the gears at the end of Chapter 12). |   |