XML:WMM: Difference between revisions
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(Created page with "{{XML_File_Header | type=WMM_ | prev=WMDD | next=WMMB | name=Window Manager Menu}} ==General information== *This is a global resource type (level0_Final). *WMM_ is used to cr...") |
m (correcting prev/next types in nav header, correcting type name, expanding on acronym) |
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{{XML_File_Header | type=WMM_ | {{XML_File_Header | prev=WMDD | type=WMM_ | next=WPge | name=WM Menu}} | ||
==General information== | ==General information== | ||
*This is a global resource type (level0_Final). | *This is a global resource type (level0_Final). | ||
*"WM" stands for "Window Manager". | |||
*WMM_ is used to create a single menu in a menu bar. However all of the WMM_s in level0_Final seem to be development relics which are no longer called on by the game. The one exception is WMM_pm_difficulty, which is referenced by WMDDdialog_options to provide the contents of the Options screen's Difficulty menu ("Easy", "Normal", "Hard"). | *WMM_ is used to create a single menu in a menu bar. However all of the WMM_s in level0_Final seem to be development relics which are no longer called on by the game. The one exception is WMM_pm_difficulty, which is referenced by WMDDdialog_options to provide the contents of the Options screen's Difficulty menu ("Easy", "Normal", "Hard"). | ||
*The only other menu in Oni is the Options screen's resolution menu, which has to be populated at runtime by the game, so there is no WMM_ for it. | *The only other menu in Oni is the Options screen's resolution menu, which has to be populated at runtime by the game, so there is no WMM_ for it. |
Latest revision as of 19:37, 27 March 2021
WMM_ : WM Menu | ||
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XML
WMDD << Other file types >> WPge |
General information
- This is a global resource type (level0_Final).
- "WM" stands for "Window Manager".
- WMM_ is used to create a single menu in a menu bar. However all of the WMM_s in level0_Final seem to be development relics which are no longer called on by the game. The one exception is WMM_pm_difficulty, which is referenced by WMDDdialog_options to provide the contents of the Options screen's Difficulty menu ("Easy", "Normal", "Hard").
- The only other menu in Oni is the Options screen's resolution menu, which has to be populated at runtime by the game, so there is no WMM_ for it.
Example
WMM_pm_difficulty:
<?xml version="1.0" encoding="utf-8"?> <Oni> <WMM_ id="0"> <Id>10000</Id> <Text>Difficulty</Text> <Items> <WMM_MenuItem> <Type>Option</Type> <Id>0</Id> <Text>Easy</Text> </WMM_MenuItem> <WMM_MenuItem> <Type>Option</Type> <Id>1</Id> <Text>Normal</Text> </WMM_MenuItem> <WMM_MenuItem> <Type>Option</Type> <Id>2</Id> <Text>Hard</Text> </WMM_MenuItem> </Items> </WMM_> </Oni>
The two choices for <Type> are "Option" (a menu item) and "Separator" (a separating line that you would put between groups of items). In the second case, the <Text> supplied does not matter. The way that Oni reacts to items in the UI is hardcoded, so there's little use in modding WMM-type data.