XML:TRAS: Difference between revisions
Jump to navigation
Jump to search
Paradox-01 (talk | contribs) mNo edit summary |
m (copy-edit) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{XML_File_Header | type=TRAS | {{XML_File_Header | prev=TRAM | type=TRAS | next=TRBS | name=Totoro Aiming Screen}} | ||
TRAS files supply overlay animations meant to be mixed with pre-existing animation states in a character when they are aiming a weapon. The OBD page has a good explanation of the particulars. | |||
ONCC (<AimingScreens>) | ONCC (<AimingScreens>) | ||
Line 10: | Line 11: | ||
+--TRAM*_fire_arc | +--TRAM*_fire_arc | ||
TRAM*_fire_arc files are exported with QKeys (quaternions) in XML. These are not stored versus time like in ordinary TRAMs but as a list. | |||
TRAM*_fire_arc are exported with QKeys (quaternions) in | |||
{| class="wikitable" width=100% | {| class="wikitable" width=100% | ||
|width=120px| ''' | |width=120px| '''Tag''' | ||
|width=100px| ''' | |width=100px| '''Type''' | ||
| ''' | | '''Description''' | ||
|- | |- | ||
| <TRAS id="0"> | | <TRAS id="0"> |
Latest revision as of 14:08, 30 March 2021
TRAS : Totoro Aiming Screen | ||
---|---|---|
XML
TRAM << Other file types >> TRBS |
TRAS files supply overlay animations meant to be mixed with pre-existing animation states in a character when they are aiming a weapon. The OBD page has a good explanation of the particulars.
ONCC (<AimingScreens>) | +--TRSC | +--TRAS (multiple) | +--TRAM*_fire_arc
TRAM*_fire_arc files are exported with QKeys (quaternions) in XML. These are not stored versus time like in ordinary TRAMs but as a list.
Tag | Type | Description |
<TRAS id="0"> | parent tag | |
<Animation> | link | TRAM file |
<LeftStep> | float | |
<RightStep> | float | |
<LeftFrames> | integer | |
<RightFrames> | integer | |
<DownStep> | float | |
<UpStep> | float | |
<DownFrames> | integer | |
<UpFrames> | integer |