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==Other sounds== | ==Other sounds== | ||
===Longer city ambients=== | ===Longer city ambients=== | ||
The ambient loops named '''city_amb*''' are cut at a different length than in the English version, sometimes significantly longer. Bungie West may have originally been using full-length samples from a sound library and later decided to cut them back after the localizer had received a copy of the game assets. The shorter sounds in the English version still loop perfectly and save on memory; some of them also cut out undesirable sounds such as individual cars and emergency vehicles passing by the listener, which would be disconcerting in a game world with no traffic on the road. | |||
*'''city_amb_t05a''' lasts ~3 seconds (182 ticks) in English Oni and ~6 seconds (348 ticks) in Japanese Oni | *'''city_amb_t05a''' lasts ~3 seconds (182 ticks) in English Oni and ~6 seconds (348 ticks) in Japanese Oni | ||
*'''city_amb_t05b''' lasts ~2 seconds (123 ticks) in English Oni and ~4 seconds (262 ticks) in Japanese Oni | *'''city_amb_t05b''' lasts ~2 seconds (123 ticks) in English Oni and ~4 seconds (262 ticks) in Japanese Oni | ||
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*'''city_amb2_t07b''' lasts ~5 seconds (319 ticks) in English Oni and ~9 seconds (536 ticks) in Japanese Oni | *'''city_amb2_t07b''' lasts ~5 seconds (319 ticks) in English Oni and ~9 seconds (536 ticks) in Japanese Oni | ||
*'''city_amb2_t07c''' lasts ~4 seconds (215 ticks) in English Oni and ~14 seconds (853 ticks) in Japanese Oni | *'''city_amb2_t07c''' lasts ~4 seconds (215 ticks) in English Oni and ~14 seconds (853 ticks) in Japanese Oni | ||
Thus, of all the "city ambient" loops, only '''city_amb_t06a''' uses the same sound data as in English Oni. | Thus, of all the "city ambient" loops, only the 5-second '''city_amb_t06a''' uses the same sound data as in English Oni. | ||
These longer durations are consistent across levels, the occurrence being as follows: | These longer durations are consistent across levels, the occurrence being as follows: |