User talk:Loser: Difference between revisions

From OniGalore
Jump to navigation Jump to search
m (Shinatama: That's super.)
m (+cat)
 
(38 intermediate revisions by 6 users not shown)
Line 1: Line 1:
'''CMBT "sorta improvement" project''' - discussion
Talk page was cleared. No big loss of information, since it contained outdated HEX stuff from year 2008 and several already proven-to-be-wrong theories about MELE.


First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP.
[[Category:Userspace]]
Original combat profiles are:
 
{| style="white-space:nowrap" width=100%
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Stand_and_Fire
|-
|profile ID
|0 ( 00 )
|-
|'''behavior part'''
|-
|long range
|hold and fire
|-
|medium range
|hold and fire
|-
|short range
|hold and fire
|-
|medium retreat
|hold and fire
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|120
|-
|medium/short range
|40
|-
|pursuit range
|200
|-
|melee override
|if punched
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Sniper
|-
|profile ID
|207 ( cf )
|-
|'''behavior part'''
|-
|long range
|hold and fire
|-
|medium range
|hold and fire
|-
|short range
|hold and fire
|-
|medium retreat
|hold and fire
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|20
|-
|pursuit range
|10
|-
|melee override
|no
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Take_my_Big_Black_Stuff
|-
|profile ID
|3 ( 03 )
|-
|'''behavior part'''
|-
|long range
|stare
|-
|medium range
|stare
|-
|short range
|stare
|-
|medium retreat
|stare
|-
|long retreat
|stare
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|40
|-
|pursuit range
|200
|-
|melee override
|no
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Assault
|-
|profile ID
|4 ( 04 )
|-
|'''behavior part'''
|-
|long range
|firing charge
|-
|medium range
|firing charge
|-
|short range
|hold and fire
|-
|medium retreat
|firing charge
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|40
|-
|pursuit range
|200
|-
|melee override
|no
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|}
 
{| style="white-space:nowrap" width=100%
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Shoot_and_Fight
|-
|profile ID
|2 ( 02 )
|-
|'''behavior part'''
|-
|long range
|firing charge
|-
|medium range
|hold and fire
|-
|short range
|hold and fire
|-
|medium retreat
|hold and fire
|-
|long retreat
|firing charge
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|40
|-
|pursuit range
|400
|-
|melee override
|if punched
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|1000
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Murder
|-
|profile ID
|1 ( 01 )
|-
|'''behavior part'''
|-
|long range
|hold and fire
|-
|medium range
|hold and fire
|-
|short range
|hold and fire
|-
|medium retreat
|hold and fire
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|50
|-
|medium/short range
|20
|-
|pursuit range
|20
|-
|melee override
|if punched
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Civilian
|-
|profile ID
|5 ( 05 )
|-
|'''behavior part'''
|-
|long range
|stare
|-
|medium range
|stare
|-
|short range
|stare
|-
|medium retreat
|stare
|-
|long retreat
|stare
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|100
|-
|pursuit range
|200
|-
|melee override
|no
|-
|if no gun
|retreat
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Pursuit
|-
|profile ID
|6 ( 06 )
|-
|'''behavior part'''
|-
|long range
|firing charge
|-
|medium range
|firing charge
|-
|short range
|hold and fire
|-
|medium retreat
|firing charge
|-
|long retreat
|firing charge
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|40
|-
|pursuit range
|0
|-
|melee override
|if punched
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|}
 
:I have to go now. This is NOT completed.
:CMBT has 19 combat profiles altogether, these are just first eight.
:But feel free to suggest some changes if you think it will be better then.
::[[User:Loser|Loser]] 13:42, 25 July 2007 (CEST)
:Looking at your latest edits, you really did a great job, man...
:I wouldn't discuss the possibilities or plan the modding ''here''.
:For that I recommend the Talk pages of the respective resources.
::[[User:Geyser|geyser]] 18:59, 25 July 2007 (CEST)
:About CMBT and MELE - public releases would of course be single OBJC.
:But for "experts" you could release single chunks: easier to work with.
:Or you can put such wiki-tables on display: maybe it's even better...
::[[User:Geyser|geyser]] 18:59, 25 July 2007 (CEST)
:As for weapons: feel free to release ONWC with firing-spreads ASAP.
:Whatever tweaking is needed in the ONCC, it can be added later.
::[[User:Geyser|geyser]] 18:59, 25 July 2007 (CEST)
:As for Rugby and CTF: the parameters are "still very promising".
:Maybe there's enough for me to get started, but I'm not sure yet.
:Tackling is good, but for Rugby there'll have to be sliding, too.
:Note that sliding is not the only option: running kicks work too.
::[[User:Geyser|geyser]] 18:59, 25 July 2007 (CEST)
:Generally, I would recommend to add new CMBT/MELE/etc to the OBJC.
:It's better to test and to compare: just change an ID in the CHAR.
:Then, when you're done, you can keep the many profiles in the OBJC
:(just flip the IDs between the old MELEE/CMBT and the improved one)
::[[User:Geyser|geyser]] 18:59, 25 July 2007 (CEST)
:As for the unknown parts of the TRAM, they're almost known now.
:The "danger zone" is a rough test for incoming melee attacks.
:The "extent" part is an additional, much finer collision test.
:It's not actually a real-time collision - more like prediction.
:The AI know where the damage-dealing volume will be.
:Depending on how close it "would come", they dodge/block/etc.
:There's not much room for improvement there, but it's OK.
::[[User:Geyser|geyser]] 18:59, 25 July 2007 (CEST)

Latest revision as of 02:17, 4 May 2022

Talk page was cleared. No big loss of information, since it contained outdated HEX stuff from year 2008 and several already proven-to-be-wrong theories about MELE.