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(basic account of PS2 extra fields (to be researched later)) |
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{{OBDtr | 0x34 | int32 |FFC8FF| FF FF FF FF | -1 | object ID and type to which this quad belongs (see [[ONOA]] for details); -1 if it does not belong to an object }} | {{OBDtr | 0x34 | int32 |FFC8FF| FF FF FF FF | -1 | object ID and type to which this quad belongs (see [[ONOA]] for details); -1 if it does not belong to an object }} | ||
{{OBDtrBK|Data fields exclusive to the PS2 implementation (4 extra bytes at the end of each AGQG array element)}} | |||
{{OBDtr | 0x38 | int16 |FFC8FF| 00 80 | 32768 (high bit set) | unknown; always the same? }} | |||
{{OBDtr | 0x3A | int16 |FFC8FF| 00 80 | 32768 (high bit set) | unknown; always the same? }} | |||
|} | |} | ||
;Triangles | ;Triangles | ||
:Many quads are in fact triangles: the last two vertices have the same [[OBD:PNTA|PNTA]] and [[OBD:TXCA|TXCA]] entries, and the ARGB color is (255, 205, 205, 205) (80% gray, 100% opaque). There is also a flag specifying that. | :Many quads are in fact triangles: the last two vertices have the same [[OBD:PNTA|PNTA]] and [[OBD:TXCA|TXCA]] entries, and the ARGB color is (255, 205, 205, 205) (80% gray, 100% opaque). There is also a flag specifying that. |