5,389
edits
m (moved up the two runtime flags to be with the rest of the flags; this is how other OBD articles do it, and it's confusing to hide them at the bottom) |
m (filling in minor documentation) |
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Line 33: | Line 33: | ||
:0x'''40''' 00 00 00 - triangle (see above) | :0x'''40''' 00 00 00 - triangle (see above) | ||
:0x'''80''' 00 00 00 - transparency (if 0 then alpha is ignored, color is just RGB shading) | :0x'''80''' 00 00 00 - transparency (if 0 then alpha is ignored, color is just RGB shading) | ||
:0x00 01 00 00 - unused ("draw flash") | |||
:0x00 '''02''' 00 00 - two-sided | :0x00 '''02''' 00 00 - two-sided | ||
:0x00 04 00 00 - unused ("trigger") | |||
:0x00 '''08''' 00 00 - no collision | :0x00 '''08''' 00 00 - no collision | ||
:0x00 10 00 00 - unused ("flash state") | |||
:0x00 '''20''' 00 00 - invisible | :0x00 '''20''' 00 00 - invisible | ||
:0x00 '''40''' 00 00 - no object collision | :0x00 '''40''' 00 00 - no object collision | ||
Line 43: | Line 46: | ||
:0x00 00 '''08''' 00 - vertical collision: slope < 70° | :0x00 00 '''08''' 00 - vertical collision: slope < 70° | ||
:0x00 00 '''10''' 00 - horizontal collision: slope > 70° | :0x00 00 '''10''' 00 - horizontal collision: slope > 70° | ||
:0x00 00 '''20''' 00 - unused, runtime only ("breakable") | |||
:0x00 00 '''40''' 00 - grid ignore | :0x00 00 '''40''' 00 - grid ignore | ||
:0x00 00 '''80''' 00 - no decal | :0x00 00 '''80''' 00 - no decal |