Jump to content

OBD:AGQG: Difference between revisions

299 bytes added ,  15 November 2022
basic account of PS2 extra fields (to be researched later)
m (filling in minor documentation)
(basic account of PS2 extra fields (to be researched later))
Line 56: Line 56:
}}
}}
{{OBDtr | 0x34 | int32  |FFC8FF| FF FF FF FF | -1          | object ID and type to which this quad belongs (see [[ONOA]] for details); -1 if it does not belong to an object }}
{{OBDtr | 0x34 | int32  |FFC8FF| FF FF FF FF | -1          | object ID and type to which this quad belongs (see [[ONOA]] for details); -1 if it does not belong to an object }}
{{OBDtrBK|Data fields exclusive to the PS2 implementation (4 extra bytes at the end of each AGQG array element)}}
{{OBDtr | 0x38 | int16  |FFC8FF| 00 80 | 32768 (high bit set) | unknown; always the same? }}
{{OBDtr | 0x3A | int16  |FFC8FF| 00 80 | 32768 (high bit set) | unknown; always the same? }}
|}
|}
;Triangles
;Triangles
:Many quads are in fact triangles: the last two vertices have the same [[OBD:PNTA|PNTA]] and [[OBD:TXCA|TXCA]] entries, and the ARGB color is (255, 205, 205, 205) (80% gray, 100% opaque). There is also a flag specifying that.
:Many quads are in fact triangles: the last two vertices have the same [[OBD:PNTA|PNTA]] and [[OBD:TXCA|TXCA]] entries, and the ARGB color is (255, 205, 205, 205) (80% gray, 100% opaque). There is also a flag specifying that.