OBD:OSBD/OSGr: Difference between revisions

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Minimal data, just to get the page started.
[[Image:osb_r_gr.gif]]


http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/osb_r_gr.gif
{{Table}}
 
{{OBDth}}
<TABLE BORDER=0 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000">
{{OBDtr| 0x00 | int32  |FF0000| 72 47 53 4F | OSGr | Oni Sound Group }}
<TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR>
{{OBDtr| 0x04 | int32  |FFFF00| B4 00 00 00 | 180 | size of OSGr chunk (from after this field and to the end) }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">72&nbsp;47&nbsp;53&nbsp;4F</TD><TD>OSGr</TD><TD ALIGN=LEFT>Oni Sound Group</TD></TR>
{{OBDtr| 0x08 | int32  |FFC8C8| 06 00 00 00 | 6   | version (see below) }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFF00">B4 00 00 00</TD><TD>180</TD><TD ALIGN=LEFT>180 bytes; size of the part that follows</TD></TR>
{{OBDtr| 0x0C | float  |FFFFC8| 00 00 80 3F | 1.0  | playback volume (present for version 2 and above, default is 1) }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">06 00 00 00</TD><TD>6</TD><TD ALIGN=LEFT>unknown</TD></TR>
{{OBDtr| 0x10 | float  |C8FFC8| 00 00 80 3F | 1.0  | playback speed AKA pitch (present for version 3 and above, default is 1) }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">00 00 80 3F</TD><TD>1.000000</TD><TD ALIGN=LEFT>playback volume</TD></TR>
{{OBDtr| 0x14 | int16  |C8FFFF| 00 00       | 0    | prevent repeats (present for version 6 and above, default is 1 for versions 4 and 5 and 0 for versions lower than 4) }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">00 00 80 3F</TD><TD>1.000000</TD><TD ALIGN=LEFT>playback speed AKA pitch</TD></TR>
{{OBDtr| 0x16 | int16  |FFC8FF| 00 00       | 0    | last selected permutation (present for version 6 and above, default is 0, used with prevent repeats) }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFFF">00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
{{OBDtr| 0x18 | int32  |FFC800| 01 00 00 00 | 1    | number of channels (1 or 2, same as in the sound files linked from permutations) }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8FF">00 00</TD><TD>0</TD><TD ALIGN=LEFT>prevent repeats (0/1)</TD></TR>
{{OBDtr| 0x1C | int32  |C800C8| 03 00 00 00 | 3   | number of permutations }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC800">01 00 00 00</TD><TD>1</TD><TD ALIGN=LEFT>unknown</TD></TR>
{{OBDtrBK|First permutation}}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C800C8">03 00 00 00</TD><TD>3</TD><TD ALIGN=LEFT>amount of packages that follow</TD></TR>
{{OBDtr| 0x00 | int32    |C87C64| 0A 00 00 00 | 10 | weight }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"><TD COLSPAN=3><FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT></TD></TR>
{{OBDtr| 0x04 | float    |B0C3D4| 00 00 80 3F | 1.0 | minimum volume }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C87C64">0A 00 00 00</TD><TD>10</TD><TD ALIGN=LEFT>weight</TD></TR>
{{OBDtr| 0x08 | float    |E7CEA5| 00 00 80 3F | 1.0 | maximum volume }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#B0C3D4">00 00 80 3F</TD><TD>1.000000</TD><TD ALIGN=LEFT>minumum volume</TD></TR>
{{OBDtr| 0x0C | float    |FFDDDD| 33 33 33 3F | 0.7 | minimum pitch }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#E7CEA5">00 00 80 3F</TD><TD>1.000000</TD><TD ALIGN=LEFT>maximum volume</TD></TR>
{{OBDtr| 0x10 | float    |64AAAA| 33 33 33 3F | 0.7 | maximum pitch }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFDDDD">33 33 33 3F</TD><TD>0.700000</TD><TD ALIGN=LEFT>minimum pitch</TD></TR>
{{OBDtr| 0x14 | char[32] |EBEBEB| 61 63 35... | ac5lp1.aif | permutation sound name (reference to f.e. 09376-ac5lp1.aif.[[OBD:SNDD|SNDD]] of level 3) }}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#64AAAA">33 33 33 3F</TD><TD>0.700000</TD><TD ALIGN=LEFT>maximum pitch</TD></TR>
|}
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#EBEBEB" COLSPAN=2><TT>ac5lp1.aif</TT></TD><TD ALIGN=LEFT>permutation sound name (reference to f.e. 09376-ac5lp1.aif.[[OBD:SNDD|SNDD]] of level 3)</TD></TR>
;Number of channels
</TABLE>
:By design the number of channels is supposed to be the same as that of the referenced SNDDs (this implies that all the SNDDs in a group are supposed to have the same channel count).
:If for whatever reason the channel counts in OSGr and SNDD are ''not'' consistent, then the behaviour depends on whether the OSGr is referenced from an OSIm or from an OSAm:
:*the channel count in an OSAm's OSGr determines the channel count of the decompressed sound buffer, therefore mono SNDDs will sound 2x higher/faster if the channel count in their OSGr is set to 2, and stereo SNDDs (e.g., music) will sound 2x lower/slower if the channel count in their OSGr is set to 1.
:*the channel count in an OSIm's OSGr seems to have no effect if the SNDDs are mono, i.e. setting the OSGr's channel count to 2 does not result in a higher pitch. As for stereo SNDDs, apparently they cannot be used in an OSIm's OSGr at all.
;Fury vocalizations
;Fury vocalizations
:Those are sped up by 1.14 in Oni, which explains why they sound weird when exported.
:Those are sped up by 1.14 in Oni, which explains why they sound weird when exported.
;Version
:Just as for other [[OSBD]], there have been several version of the binary format.
:Over time, some fields that used to be hardcoded became customizeable on a group-per-group basis.
:Thus, later versions include some extra fields as compared to earlier ones.
:The above example belongs to the latest OSGr version encountered in Oni: 6.
:Lower versions lack certain fields, and the following content is simply shifted backwards.
;Dialog from level0_Tools
[[Image:Tool dialog - Sound Group Properties.png]]
{{OBD}}