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{{XML_BINA_Header | prev= | {{XML_BINA_Header | prev=OBJC/CHAR | type=ONIE | next=PAR3 | name=Oni Impact Effects}} | ||
==General information== | ==General information== | ||
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| <Particle> | | <Particle> | ||
| - | | - | ||
| There can be multiple particle tags. They close with "</Particle>". Watch out for [[# | | There can be multiple particle tags. They close with "</Particle>". Watch out for [[#Particle structures|different structures]] when setting the <Location> value. | ||
|- | |- | ||
| <Name> | | <Name> | ||
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==Visual guides: weapon, melee, environment== | ==Visual guides: weapon, melee, environment== | ||
* Red = start node | |||
* Blue = end node | |||
* These visual guides don't claim be hundred percent right on a technical level. I can't look into the engine. But they should give a good hint which files are worth caring about and how to debug a mistake: going through all important files, e.g. ''Could it be that my new texture is not registered in TMBD?'' | |||
:However, if you think you should add information, or shape this in a more accurate way, then do it. =) | :However, if you think you should add information, or shape this in a more accurate way, then do it. =) | ||
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Changes: | Changes: | ||
* Particle becomes attached now after spawning, should be more precise than being attracted. | * Particle becomes attached now after spawning, should be more precise than being attracted. | ||
* Added [[AE:New_weapons# | * Added [[AE:New_weapons#w15_smg|w15_smg]] into ONIE. | ||
* Material Flesh and Cloth uses same damage dealing particle, "unprotected". | * Material Flesh and Cloth uses same damage dealing particle, "unprotected". | ||
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:Also they could explode if you hit their energy cell (low probability). | :Also they could explode if you hit their energy cell (low probability). | ||
:This is quite similar to the "material-dependent damage" a.k.a. head shot mod. | :This is quite similar to the "material-dependent damage" a.k.a. head shot mod. | ||
::I suggest we add two [[XML:Mtrl# | ::I suggest we add two [[XML:Mtrl#Vanilla_material_tree|materials to the character section]]: Electric and Electric_Danger. (* Kind of an unspecific name so it can be used for droids, mechs, or even SLD.) | ||
::After that we modify the materials of the ONCCs(*) in question, adding there (CBPM) the new materials. | ::After that we modify the materials of the ONCCs(*) in question, adding there (CBPM) the new materials. | ||
::Then we go to the ONIE and add our desired effect to <nowiki><Impact Name="wN_name"><Material Name="NewMaterial"></nowiki>. | ::Then we go to the ONIE and add our desired effect to <nowiki><Impact Name="wN_name"><Material Name="NewMaterial"></nowiki>. |
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