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Paradox-01 (talk | contribs) m (updating "What we know and not know" (Stand vs Idle anim types) + variant fallback) |
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== | ==Parts of page in need of updating== | ||
I've placed the "update" template on this article for the following reasons: | |||
*<strike>The Vago documentation is for v0.8 and is obsolete.</strike> | |||
*<strike>The part about Blender just says that it's theoretically possible to use the program for animations! Link to a modern tutorial please.</strike> | |||
*<strike>The part about extents says that Neo will have to make OniSplit calculate them automatically; doesn't it do that now?</strike> | |||
:: Yes, it does. I compared a pure XML extraction against a round-tripped XML-DAE-extraction: The DAE companioned XML gets extracted with no attack ring and extents, so for this test XML and DAE can converted straight back to ONI file format and re-extracted as pure XML. '''Conclusion: OniSplit creates attack ring and extents from DAE data, IMHO the new attack ring and extents match the original data not perfectly but still pretty good. '''--Paradox''' | |||
*<strike>The "Excel macro" should be rewritten as stand-alone application. Also, its support for XSI should be dropped in favor of blender.</strike> | |||
:: That's the theory. Until OniX isn't going to be ... ahem ... a game changer, there will be probably no demand for this. A similar note was added on the non-talk page. '''--Paradox''' | |||
*This talk page needs an updating too! The material should be incorporated into the article or deleted. | |||
--[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:12, 17 March 2021 (CET) | |||
The | |||
The | |||
Additionally to the updates, I'd say the TRAM page should be marked "complete" when ... | |||
: ... following things are done: | |||
* <strike>motion blur (mini tutorial?)</strike> | |||
* <strike>impact effects (mini tutorial?)</strike> | |||
* <strike>TRAM picking mechanism: it gets easier to this mechanism if we differentiate between pool construction and pool usage</strike> | |||
* <strike>throw pair animation table</strike> | |||
* a simple tutorial to let a modder warm up with animations in Blender (it's okay if it rather resembles "round trip") since this page is about the file type itself (therefore: import and export) | |||
--[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 16:53, 15 March 2023 (CET) | |||
==Problem with exporting a textured character with non-native TRAC animation== | ==Problem with exporting a textured character with non-native TRAC animation== | ||
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If we doesn't get Neo to fix it we will have to export the character twice automatically and let the OniSplit GUI provide the final dae. | If we doesn't get Neo to fix it we will have to export the character twice automatically and let the OniSplit GUI provide the final dae. | ||
I added a "Repair character textures" option to "Simple OniSplit GUI", though that feature wasn't tested very much. | I added a "Repair character textures" option to "Simple OniSplit GUI", though that feature wasn't tested very much. --[[User:Paradox-01|paradox-01]] 05:16, 18 August 2016 | ||
==old== | ==old== | ||
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"dae to xml(41).bat" will generate files with '''E'''Keys. | "dae to xml(41).bat" will generate files with '''E'''Keys. | ||
====... using the Windows address bar==== | ====... using the Windows address bar==== | ||
If you use the windows address bar you should have onisplit always alongside your essential modding folders to have short commands like | |||
If you use the windows address bar you should have onisplit | |||
: onisplit41 -create:tram output_folder input_folder/*.dae | : onisplit41 -create:tram output_folder input_folder/*.dae | ||
We want to type as less as necessary, don't we? =) | We want to type as less as necessary, don't we? =) | ||
====... using onisplit GUI==== | ====... using onisplit GUI==== | ||
Keep in mind that the GUI is only a mask for onisplit. New onisplit versions - v0.52.9.0 or newer don't have the command -create:tram. | Keep in mind that the GUI is only a mask for onisplit. New onisplit versions - v0.52.9.0 or newer don't have the command -create:tram. | ||
====normal animations==== | ====normal animations==== | ||
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Don't forget to add types, variants, particle etc. to your xml file before you convert it to the oni format. | Don't forget to add types, variants, particle etc. to your xml file before you convert it to the oni format. | ||
====testing the created files==== | ====testing the created files==== |