OBD:TRAM/raw0x20: Difference between revisions
< OBD:TRAM
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<CENTER>[[OBD:TRAM/raw0x1C|motion blur part]] << '''[[OBD:TRAM|TRAM]] - shortcut part''' >> [[OBD:TRAM/raw0x24|throw part]]</CENTER> | |||
<CENTER>[[OBD:TRAM/raw0x1C| | |||
This part belongs to the 01865-KONCOMpunch_heavy.TRAM file. | This part belongs to the 01865-KONCOMpunch_heavy.TRAM file. | ||
[[image:tram_r06.gif]] | |||
{ | {{Table}} | ||
{{OBDth}} | |||
{{OBDtrBK}} | |||
{{OBDtr| 0x00 | int16 |FFC8C8| 2F 00 | 47 | animation state which can call upon this animation; anim state list is [[XML:StNA|HERE]] }} | |||
{{OBDtr| 0x02 | int16 |FFFFC8| 06 00 | 6 | shortcut length in frames }} | |||
{{OBDtr| 0x04 | int32 |C8FFC8| 00 00 00 00 | 0 | can replace an atomic animation (atomic flag is at 0x3C in TRAM) }} | |||
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;State | |||
:Similar to "from state" from 0x166 in TRAM. Shortcuts are used to create a [[OBD:TRAC|TRAC]] at runtime, and [[XML:TRAM#Summary of animation lookup logic|animation lookup]] will use this "from state". | |||
;Shortcut length | |||
:When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation. | |||
<CENTER>[[OBD:TRAM/raw0x1C|motion blur part]] << '''[[OBD:TRAM|TRAM]] - shortcut part''' >> [[OBD:TRAM/raw0x24|throw part]]</CENTER> | |||
{{OBD}} |
Latest revision as of 00:55, 27 October 2023
This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
First element (black outline) | ||||
0x00 | int16 | 2F 00 | 47 | animation state which can call upon this animation; anim state list is HERE |
0x02 | int16 | 06 00 | 6 | shortcut length in frames |
0x04 | int32 | 00 00 00 00 | 0 | can replace an atomic animation (atomic flag is at 0x3C in TRAM) |
- State
- Similar to "from state" from 0x166 in TRAM. Shortcuts are used to create a TRAC at runtime, and animation lookup will use this "from state".
- Shortcut length
- When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation.