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First the simple problems: | First the simple problems: OniSplit 0.9.4 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit_v0.9.4.zip</nowiki>, dead link) contains: | ||
:*fix for flipped textures | :*fix for flipped textures | ||
:*corrected left_left to left_thigh | :*corrected left_left to left_thigh | ||
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Autodesk has a converter that it is able to convert back and forth between the two. I tried the Windows version and it seem to work, hopefully the Mac version works too so you can use it to convert fbx exported from Cheetah3D. | Autodesk has a converter that it is able to convert back and forth between the two. I tried the Windows version and it seem to work, hopefully the Mac version works too so you can use it to convert fbx exported from Cheetah3D. | ||
Here it is: [https:// | Here it is: [https://aps.autodesk.com/developer/overview/fbx-converter-archives Autodesk FBX]. It's a bit of hassle with "registration" but it's free. | ||
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geyser told me something about texture coordinates messing his OBJ viewer so I removed all texture coordinates from MasterChief and reimported and now it seems to work. At least long enough to kill BarabusMC. | geyser told me something about texture coordinates messing his OBJ viewer so I removed all texture coordinates from MasterChief and reimported and now it seems to work. At least long enough to kill BarabusMC. | ||
Screenshot (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/Images/mcb.jpg</nowiki>, dead link) | |||
TRBSMasterChief (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/TRBSMasterChief.oni</nowiki>, dead link) | |||
I'm still getting a crash but only when moving the camera very very close to MC and it's a different place in code where it happens. | I'm still getting a crash but only when moving the camera very very close to MC and it's a different place in code where it happens. | ||
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Here's my collada file: | Here's my collada file: MasterChief (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/MasterChief.dae</nowiki>, dead link). | ||
To remove texture coordinates: select a bone and below there is a Mesh panel. Somewhere in that panel there is an UVTex field with a X button to its right. Use that button to delete the texture coordinates for the current bone. You need to do that for every bone | To remove texture coordinates: select a bone and below there is a Mesh panel. Somewhere in that panel there is an UVTex field with a X button to its right. Use that button to delete the texture coordinates for the current bone. You need to do that for every bone | ||