OBD:OFGA: Difference between revisions
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m (ENVP and OBLS links) |
m (changed family) |
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{{OBD_File_Header | type=OFGA | prev=OBOA | next=ONCC | name=Object Furn Geom Array | family=Level | align=center}} | |||
[[Image:ofga_a.gif]] | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x00 | res_id |FF0000| 01 C5 02 00 | 709 | 00709-.OFGA }} | |||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | |||
{{OBDtr| 0x08 | char[16] |00FF00| AD DE | dead | unused }} | |||
{{OBDtr| 0x18 | link |00FFFF| 00 00 00 00 |unused | link to an [[OBD:ENVP|ENVP]] file }} | |||
{{OBDtr| 0x1C | int32 |FF00FF| 05 00 00 00 | 5 | array size }} | |||
{{OBDtrBK}} | |||
{{OBDtr| 0x00 | bool32 |FFC8C8| 00 80 01 00 | 00 80 01 00 | same flags as used by [[OBD:AGQG|gunk quads]]; used at import time for geometry that needs to be baked into the environment }} | |||
{{OBDtr| 0x04 | link |FFFFC8| 01 C6 02 00 | 710 | link to 00710-.[[M3GM]]}} | |||
{{OBDtr| 0x08 | link |C8FFC8| 00 00 00 00 | 0 | link to an old [[OBD:OBLS|OBLS]] file, never used in Oni }} | |||
|} | |||
;Usage | |||
:OFGA instances are mostly used by the level editing tool. In game they're rarely used, only to get the bounding box of the geometry. | |||
{{OBD_File_Footer | type=OFGA | prev=OBOA | next=ONCC | name=Object Furn Geom Array | family=Level}} | |||
{{OBD}} |
Latest revision as of 21:27, 9 December 2023
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 C5 02 00 | 709 | 00709-.OFGA |
0x04 | lev_id | 01 00 00 00 | 0 | level 0 |
0x08 | char[16] | AD DE | dead | unused |
0x18 | link | 00 00 00 00 | unused | link to an ENVP file |
0x1C | int32 | 05 00 00 00 | 5 | array size |
First element (black outline) | ||||
0x00 | bool32 | 00 80 01 00 | 00 80 01 00 | same flags as used by gunk quads; used at import time for geometry that needs to be baked into the environment |
0x04 | link | 01 C6 02 00 | 710 | link to 00710-.M3GM |
0x08 | link | 00 00 00 00 | 0 | link to an old OBLS file, never used in Oni |
- Usage
- OFGA instances are mostly used by the level editing tool. In game they're rarely used, only to get the bounding box of the geometry.
ONI BINARY DATA |
---|
OBOA << Other file types >> ONCC |
OFGA : Object Furn Geom Array |
Level file |