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m (copy-edit) |
(added explanation of ThrowDanger, DazedMinFrames, DazedMaxFrames and Importance; added missing flags) |
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| <ThrowDanger> | | <ThrowDanger> | ||
| float | | float | ||
| | | A throwing-into-danger weight multiplier; how many times more likely it is that the AI will want to throw its target if the throw will place the target into a danger square. | ||
|- | |- | ||
| <DazedMinFrames> | | <DazedMinFrames> | ||
| int16 | | int16 | ||
| | | Minimum "down" time when character is knocked down. | ||
|- | |- | ||
| <DazedMaxFrames> | | <DazedMaxFrames> | ||
| int16 | | int16 | ||
| | | Maximum "down" time when character is knocked down. | ||
|- | |- | ||
| <Attacks> | | <Attacks> | ||
Line 325: | Line 325: | ||
| | | | ||
: None | : None | ||
: Interruptible | : Interruptible | ||
: | : GenerousDir | ||
: Fearless | |||
See [[OBD:BINA/OBJC/MELE|OBD page]] for explanations. | |||
|- | |- | ||
| <Weight> | | <Weight> | ||
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| <Importance> | | <Importance> | ||
| int32 | | int32 | ||
| | | Unused. | ||
|- | |- | ||
| <RepeatDelay> | | <RepeatDelay> |