XML:BINA/OBJC/MELE: Difference between revisions

added explanation of ThrowDanger, DazedMinFrames, DazedMaxFrames and Importance; added missing flags
m (copy-edit)
(added explanation of ThrowDanger, DazedMinFrames, DazedMaxFrames and Importance; added missing flags)
 
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| <ThrowDanger>
| <ThrowDanger>
| float
| float
| Still unknown, but it has something to do with the probability of being thrown; when set very high, an AI2 with this MELE is almost un-throwable.
| A throwing-into-danger weight multiplier; how many times more likely it is that the AI will want to throw its target if the throw will place the target into a danger square.
|-
|-
| <DazedMinFrames>
| <DazedMinFrames>
| int16
| int16
| ?
| Minimum "down" time when character is knocked down.
|-
|-
| <DazedMaxFrames>
| <DazedMaxFrames>
| int16
| int16
| ?
| Maximum "down" time when character is knocked down.
|-
|-
| <Attacks>
| <Attacks>
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|
|
: None
: None
: Interruptible (?)
: Interruptible
: Unknown2 (?)
: GenerousDir
: Fearless
 
See [[OBD:BINA/OBJC/MELE|OBD page]] for explanations.
|-
|-
| <Weight>
| <Weight>
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| <Importance>
| <Importance>
| int32
| int32
| ?
| Unused.
|-
|-
| <RepeatDelay>
| <RepeatDelay>