MakeHuman: Difference between revisions

straightened out the difference between ManuelBastioniLAB and MB-Lab; updated to reflect the fact that both are dead
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(straightened out the difference between ManuelBastioniLAB and MB-Lab; updated to reflect the fact that both are dead)
 
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'''MakeHuman''' ( [http://www.makehuman.org  http://www.makehuman.org] ) is a free and open-source tool for generating humanoid characters with detailed adjustments of proportions and other body/facial features.
[https://github.com/makehumancommunity/makehuman MakeHuman] is a free and open-source tool for generating humanoid characters with detailed adjustments of proportions and other body/facial features.


[http://www.aversionofreality.com/blog/2014/1/4/project-maiko-overview HERE] is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or game use - "Project Maiko" (!) by Colin Barton. The full list of updates/tutorials under the "Maiko" project is [http://www.aversionofreality.com/?category=Project%3A+Maiko HERE]
[http://www.aversionofreality.com/blog/2014/1/4/project-maiko-overview "Project Maiko"] (!) by Colin Barton is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or in-game use. The full list of updates/tutorials under the Maiko project is [http://www.aversionofreality.com/?category=Project%3A+Maiko HERE].


A recently developed alternative to MakeHuman is '''Manuel Bastioni Lab''' (developed by Manuel Bastioni, a former user of MakeHuman). Unlike MakeHuman, MLB exists only as a Blender plugin. It features new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) are currently in development.
An alternative to MakeHuman was MB-Lab, a fork of the discontinued Manuel Bastioni Lab (developed by a former user of MakeHuman). Unlike MakeHuman, MBL existed only as a Blender plugin. It featured new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) were in development, but the project was discontinued in July 2024 ([https://web.archive.org/web/20240418233318/https://mb-lab-community.github.io/MB-Lab.github.io/ former web page], [https://github.com/animate1978/MB-Lab archived GitHub repo]).
 
Another good alternative is [[Fuse]].
 
[[Category:Modding tutorials]]