19,585
edits
m (link fix, but it's an Archive link with no images, sorry) |
m (link correction for MB-Lab now that it's been discontinued) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 34: | Line 34: | ||
====Tutorials for UE4==== | ====Tutorials for UE4==== | ||
::Unreal Engine 4 Community Tutorials: https://www.ue4community.wiki/Category:Tutorials | ::Unreal Engine 4 Community Tutorials: <nowiki>https://www.ue4community.wiki/Category:Tutorials</nowiki> (dead link) | ||
::Various Tutorials by Tommy Tran: http://web.archive.org/web/20171018100642/https://www.raywenderlich.com/u/TommyTran | ::Various Tutorials by Tommy Tran: http://web.archive.org/web/20171018100642/https://www.raywenderlich.com/u/TommyTran | ||
Line 70: | Line 70: | ||
Programs to create custom characters | Programs to create custom characters | ||
MakeHuman - Standalone program (free) - https://github.com/makehumancommunity/makehuman | |||
MB-Lab - Addon for Blender (free) - https://github.com/animate1978/MB-Lab (development halted) | |||
Adobe Fuse 1.3 - Available in Steam (free) - https://store.steampowered.com/app/257400/Fuse/ [Cannot run on Macs any longer. -Iritscen] | |||
Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - <nowiki>https://www.adobe.com/products/fuse.html</nowiki> [Software is now discontinued. -Iritscen] | |||
Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - | |||
Line 153: | Line 152: | ||
[[ | [[Image:Oni_UE4_materials.png|200px|thumb|right]] | ||
[[ | [[Image:ONCC_imported_UE4.png|400px|thumb|right]] | ||
Line 162: | Line 161: | ||
Just for the protocol: trying to fix the broken texture links and material nodes within the blender fbx resulted (after an additional fbx -> dae -> fbx conversion) in the destruction of the pose. So repairing the character in plain text in not an option. So we can only repair the scaling in the original dae as you pointed out Ed. | Just for the protocol: trying to fix the broken texture links and material nodes within the blender fbx resulted (after an additional fbx -> dae -> fbx conversion) in the destruction of the pose. So repairing the character in plain text in not an option. So we can only repair the scaling in the original dae as you pointed out Ed. | ||
[[Category:Oni 2]] |