User talk:Bobbysoon: Difference between revisions

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image is bigger now so this comment makes no sense
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m (image is bigger now so this comment makes no sense)
 
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:Closest thing to a height comparison between Konoko and the original ID:
:Closest thing to a height comparison between Konoko and the original ID:


:[[Image:Konoko%20runs%20from%20Iron%20Demon.jpg]] (I know, it's tiny)
:[[Image:Konoko%20runs%20from%20Iron%20Demon.jpg]]


:The perspective there makes it hard to judge, but I'd say the current model is basically the same height. What do y'all think? --[[User:Iritscen|Iritscen]] 19:16, 5 September 2009 (UTC)
:The perspective there makes it hard to judge, but I'd say the current model is basically the same height. What do y'all think? --[[User:Iritscen|Iritscen]] 19:16, 5 September 2009 (UTC)
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:::: I found the problem with the mixed up textures.  It has to do with the ID's parent-child relationship.
:::: I found the problem with the mixed up textures.  It has to do with the ID's parent-child relationship.


:::: http://edt.oni2.net/temp/IDmisplaced.jpg
::::[[Image:ID misplaced parts.jpg]]


:::::Re-ordered nodes, and fixed arm/biceps reference in TRMA: <nowiki>http://www.filefront.com/14488981/level0_Final.rar/</nowiki> (dead link) (TRBS, TRMA, and a couple TXMPs) - not that I re-rendered for the color correction yet. I modified the mesh of the body a little. How does it look? --[[User:Bobbysoon|Bobbysoon]]
:::::Re-ordered nodes, and fixed arm/biceps reference in TRMA: <nowiki>http://www.filefront.com/14488981/level0_Final.rar/</nowiki> (dead link) (TRBS, TRMA, and a couple TXMPs) - not that I re-rendered for the color correction yet. I modified the mesh of the body a little. How does it look? --[[User:Bobbysoon|Bobbysoon]]
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:::::::I see what you mean about it's face. I thought that was a smoothing glitch, before, but now I see what you pointed out - slightly pointy towards the eye. Less slabby is good, but it's head is basic rounded square, face-on.  
:::::::I see what you mean about it's face. I thought that was a smoothing glitch, before, but now I see what you pointed out - slightly pointy towards the eye. Less slabby is good, but it's head is basic rounded square, face-on.  
:::::::Now it looks too big. Thing is, it's kneeling in that pose. It can't drop down much more from there - whereas, the original one is up and walking.  
:::::::Now it looks too big. Thing is, it's kneeling in that pose. It can't drop down much more from there - whereas, the original one is up and walking.  
:::::::and I just exported animations for it too  ): - [http://www.youtube.com/watch?v=ht7KrEaImzo youtube] good exercise anyhow --[[User:Bobbysoon|Bobbysoon]]
:::::::and I just exported animations for it too  ): - [https://www.youtube.com/watch?v=ht7KrEaImzo youtube] good exercise anyhow --[[User:Bobbysoon|Bobbysoon]]


::::::::The walking animation is awesome! Can't wait to try it in the game. [[User:EdT|EdT]]
::::::::The walking animation is awesome! Can't wait to try it in the game. [[User:EdT|EdT]]


::::::Just to add a little more information, if you look at the following screenshot:
::::::Just to add a little more information, if you look at the following screenshot:
::::::http://edt.oni2.net/temp/ID_Size.jpg
::::::[[Image:ID Size.jpg]]
::::::I positioned the ID as close as I could to the one in the trailer.  From this point of view, the height looks correct, but, the ID's depth (From the front to the back) is too long, and the width could be slightly narrower. [[User:EdT|EdT]]
::::::I positioned the ID as close as I could to the one in the trailer.  From this point of view, the height looks correct, but, the ID's depth (From the front to the back) is too long, and the width could be slightly narrower. [[User:EdT|EdT]]


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:::::::::Aknowleged.  
:::::::::Aknowleged.  
:::::::::I made this to get a better look at the trailer's ID clips: [http://www.youtube.com/watch?v=STMMqcpJuB0 ID clips in slow-motion] One thing I noticed is the 'dynamo'/fannypack should be shorter by about half.  --[[User:Bobbysoon|Bobbysoon]] 22:46, 10 September 2009 (UTC)
:::::::::I made this to get a better look at the trailer's ID clips: [https://www.youtube.com/watch?v=STMMqcpJuB0 ID clips in slow-motion] One thing I noticed is the 'dynamo'/fannypack should be shorter by about half.  --[[User:Bobbysoon|Bobbysoon]] 22:46, 10 September 2009 (UTC)
::::::::::Indeed, good catch. It will look better when it's shorter, too. --[[User:Iritscen|Iritscen]] 23:57, 10 September 2009 (UTC)
::::::::::Indeed, good catch. It will look better when it's shorter, too. --[[User:Iritscen|Iritscen]] 23:57, 10 September 2009 (UTC)


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:::::::I was thinking joint connector too - something like this:
:::::::I was thinking joint connector too - something like this:
:::::::http://i176.photobucket.com/albums/w161/bobbysoon/IDtailjointa.jpg
:::::::<nowiki>http://i176.photobucket.com/albums/w161/bobbysoon/IDtailjointa.jpg</nowiki> (dead link)
:::::::--[[User:Bobbysoon|Bobbysoon]] 00:10, 22 September 2009 (UTC)
:::::::--[[User:Bobbysoon|Bobbysoon]] 00:10, 22 September 2009 (UTC)


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::Looks good, though the order of the TXMP links are different from the normal order. [[User:EdT|EdT]]
::Looks good, though the order of the TXMP links are different from the normal order. [[User:EdT|EdT]]


::http://edt.oni2.net/images/IDTRMAfixed.jpg
::[[Image:ID TRMA fixed.jpg]]


:::To me, it looks a bit too organic\cartoony. Not really menacing...it might just be the rerendered textures or the angle though. Maybe adding some sharper lines to it would help. Just my humble opinion. [[User:Gumby|Gumby]] 06:49, 22 October 2009 (UTC)
:::To me, it looks a bit too organic\cartoony. Not really menacing...it might just be the rerendered textures or the angle though. Maybe adding some sharper lines to it would help. Just my humble opinion. [[User:Gumby|Gumby]] 06:49, 22 October 2009 (UTC)
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::''"What kind of rescaling are we talking about?"'' I was localizing images that are externally-linked to from the wiki the other day when I came across this one that isn't in the collection on your user page:
::''"What kind of rescaling are we talking about?"'' I was localizing images that are externally-linked to from the wiki the other day when I came across this one that isn't in the collection on your user page:


::http://ssg.oni2.net/subfold/oldpics/images/oni_10.jpg
::[[Image:MP arena 2-4 with Iron Demon.jpg]]


::To me, it looks like 17secs was actually pretty much on the money with the "the big drums of ammo hanging from its butt" (I neglected to mention before that Okita told us that's what they were, hence why BW planned on them being a weak point). So, unless it's just me, it looks like the drum was supposed to be that big after all. --[[User:Iritscen|Iritscen]] 17:20, 25 October 2009 (UTC)
::To me, it looks like 17secs was actually pretty much on the money with the "the big drums of ammo hanging from its butt" (I neglected to mention before that Okita told us that's what they were, hence why BW planned on them being a weak point). So, unless it's just me, it looks like the drum was supposed to be that big after all. --[[User:Iritscen|Iritscen]] 17:20, 25 October 2009 (UTC)
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Corrected TRAM heights (well its still slightly off the ground but I ran out of time):
Corrected TRAM heights (well its still slightly off the ground but I ran out of time):


http://edt.oni2.net/images/bobbysoon_ID.jpg
[[Image:Bobbysoon ID.jpg]]


Here is a package for your Iron Demon, there is a read me with instructions: <nowiki>http://edt.oni2.net/temp/Iron_Demon_Package.zip</nowiki> (dead link)
Here is a package for your Iron Demon, there is a read me with instructions: <nowiki>http://edt.oni2.net/temp/Iron_Demon_Package.zip</nowiki> (dead link)
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= Forumish disorder =
= Forumish disorder =
<span style="color:#808080">I see, in the [http://www.youtube.com/watch?v=YLZ2hJZvrmo Second Oni Trailer], @1:25, the Iron Demon has a weapon variant on it's right arm. How do we do this?</span>
<span style="color:#808080">I see, in the [https://www.youtube.com/watch?v=YLZ2hJZvrmo Second Oni Trailer], @1:25, the Iron Demon has a weapon variant on it's right arm. How do we do this?</span>


--[[User:Bobbysoon|Bobbysoon]] 20:53, 31 August 2009 (UTC)
--[[User:Bobbysoon|Bobbysoon]] 20:53, 31 August 2009 (UTC)
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:Rather than guess, I'll let someone more knowledgeable answer the modeling questions. I don't know of the Iron Demon appearing anywhere else beyond what is found on the [[Iron Demon]] page. I'm pretty sure there's no video of it, at the very least (unless you count [http://www.youtube.com/watch?v=sa-h6lXQ-p4 this] fan product). As to the Iron Demon's secondary weapon, it seems to be the early Scram Cannon that Konoko is using at 1:05 and 1:54. It might make more sense to have an alternate-firing mode that uses built-in rocket launchers on the arms, rather than trying to reproduce the gun they tacked somewhat strangely onto the model in the trailer. As to how to give the ID distinct weapons and cordon them off from the weapons that other characters can cycle through (and vice versa), that's a good question I hadn't thought of, but I know EdT was looking into the weapon side of things.... --[[User:Iritscen|Iritscen]] 20:44, 31 August 2009 (UTC)
:Rather than guess, I'll let someone more knowledgeable answer the modeling questions. I don't know of the Iron Demon appearing anywhere else beyond what is found on the [[Iron Demon]] page. I'm pretty sure there's no video of it, at the very least (unless you count [https://www.youtube.com/watch?v=sa-h6lXQ-p4 this] fan product). As to the Iron Demon's secondary weapon, it seems to be the early Scram Cannon that Konoko is using at 1:05 and 1:54. It might make more sense to have an alternate-firing mode that uses built-in rocket launchers on the arms, rather than trying to reproduce the gun they tacked somewhat strangely onto the model in the trailer. As to how to give the ID distinct weapons and cordon them off from the weapons that other characters can cycle through (and vice versa), that's a good question I hadn't thought of, but I know EdT was looking into the weapon side of things.... --[[User:Iritscen|Iritscen]] 20:44, 31 August 2009 (UTC)




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:::::She sees it on the ground. Go back a page or two. [[User:Gumby|Gumby]] 16:06, 7 September 2009 (UTC)
:::::She sees it on the ground. Go back a page or two. [[User:Gumby|Gumby]] 16:06, 7 September 2009 (UTC)
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