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{{OBD_File_Header | type=TSFF | prev=TRTA | next=TSFL | name=Font Family | family= | {{OBD_File_Header | type=TSFF | prev=TRTA | next=TSFL | name=Font Family | family=Interface | align=center}} | ||
[[ | [[Image:tsff_a.gif]] | ||
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Vanilla Oni game data typically has only one TSFF file, TSFFTahoma, with the following 15 font variants: | Vanilla Oni game data typically has only one TSFF file, TSFFTahoma, with the following 15 font variants: | ||
* | *{{FontSize|70|'''7pt bold''', 7pt regular, ''7pt italic''}} | ||
* | *{{FontSize|140|'''14pt bold''', 14pt regular, ''14pt italic''}} | ||
*'''10pt bold''', 10pt regular, ''10pt italic'' | *'''10pt bold''', 10pt regular, ''10pt italic'' | ||
* | *{{FontSize|120|'''12pt bold''', 12pt regular, ''12pt italic''}} | ||
* | *{{FontSize|90|'''9pt bold''', 9pt regular, ''9pt italic''}} | ||
The most recurrent fonts used by Vanilla Oni are: | The most recurrent fonts used by Vanilla Oni are: | ||
*'''10pt bold''' - | *'''10pt bold''' - primary font: buttons and dialogs, help/diary, text consoles... | ||
* | *{{FontSize|120|'''12pt bold'''}} - larger font: combat move pages, headers in text consoles | ||
* | *{{FontSize|70|7pt regular}} - subtitles, console input, debug messages | ||
Italic variants, at least in the case of TSFFTahoma, are completely unusable because the right side of each glyph is cut off | *{{FontSize|120|12pt regular}} - in-game prompts (objectives, interactive elements, etc) | ||
Italic variants, at least in the case of TSFFTahoma, are completely unusable because the right side of each glyph is cut off – there is no provision for overlapping glyphs. | |||
To learn about the exact encoding that Oni uses for fonts in various localizations, see [[OBD:Text encoding]]. | |||
{{OBD_File_Footer | type=TSFF | prev=TRTA | next=TSFL | name=Font Family | family= | |||
{{OBD_File_Footer | type=TSFF | prev=TRTA | next=TSFL | name=Font Family | family=Interface}} | |||
{{OBD}} | {{OBD}} |