279
edits
(explained hypo strengths and damage factors) |
m (...) |
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Line 17: | Line 17: | ||
{{OBDtr| 0x014 | float |FFC8C8| 00 00 C0 3F | 1.500000 | overpower min damage factor (see details below) }} | {{OBDtr| 0x014 | float |FFC8C8| 00 00 C0 3F | 1.500000 | overpower min damage factor (see details below) }} | ||
{{OBDtr| 0x018 | float |FFC8C8| 33 33 13 40 | 2.300000 | overpower max damage factor }} | {{OBDtr| 0x018 | float |FFC8C8| 33 33 13 40 | 2.300000 | overpower max damage factor }} | ||
{{OBDtr| 0x01C | | {{OBDtr| 0x01C | uint32 |FFFFC8| 04 00 00 00 | 4 | number of used key health values for health bar color }} | ||
{{OBDtr| 0x020 | float |C8FFC8| 00 00 00 00 | 0.000000 | 0 percent of full health }} | {{OBDtr| 0x020 | float |C8FFC8| 00 00 00 00 | 0.000000 | 0 percent of full health }} | ||
{{OBDtr| 0x024 | float |C8FFC8| C2 F5 28 3F | 0.660000 | 66 percent of full health }} | {{OBDtr| 0x024 | float |C8FFC8| C2 F5 28 3F | 0.660000 | 66 percent of full health }} | ||
{{OBDtr| 0x028 | float |C8FFC8| 47 E1 7A 3F | 0.980000 | 98 percent of full health }} | {{OBDtr| 0x028 | float |C8FFC8| 47 E1 7A 3F | 0.980000 | 98 percent of full health }} | ||
{{OBDtr| 0x02C | float |C8FFC8| 00 00 80 3F | 1.000000 | 100 percent of full health }} | {{OBDtr| 0x02C | float |C8FFC8| 00 00 80 3F | 1.000000 | 100 percent of full health }} | ||
{{OBDtr| 0x030 | | {{OBDtr| 0x030 | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | ||
{{OBDtr| 0x034 | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x038 | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x03C | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x040 | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x044 | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x048 | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x04C | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x050 | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x054 | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x058 | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x05C | float |C8FFC8| AD DE AD DE | unused | additional space for percent of full health; unused }} | |||
{{OBDtr| 0x060 | color |FFC8FF| 00 00 FF FF | 0, 0, 255; 255 | health color at 0 percent of full health (red) (see details below) }} | {{OBDtr| 0x060 | color |FFC8FF| 00 00 FF FF | 0, 0, 255; 255 | health color at 0 percent of full health (red) (see details below) }} | ||
{{OBDtr| 0x064 | color |FFC8FF| 00 FF FF FF | 0, 255, 255; 255 | health color at 66 percent of full health (yellow) }} | {{OBDtr| 0x064 | color |FFC8FF| 00 FF FF FF | 0, 255, 255; 255 | health color at 66 percent of full health (yellow) }} | ||
{{OBDtr| 0x068 | color |FFC8FF| 2B A1 13 FF | 43, 161, 19; 255 | health color at 98 percent of full health (greenish) }} | {{OBDtr| 0x068 | color |FFC8FF| 2B A1 13 FF | 43, 161, 19; 255 | health color at 98 percent of full health (greenish) }} | ||
{{OBDtr| 0x06C | color |FFC8FF| 00 FF 00 FF | 0, 255, 0; 255 | health color at 100 percent of full health (green) }} | {{OBDtr| 0x06C | color |FFC8FF| 00 FF 00 FF | 0, 255, 0; 255 | health color at 100 percent of full health (green) }} | ||
{{OBDtr| 0x070 | color | | {{OBDtr| 0x070 | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | ||
{{OBDtr| 0x074 | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtr| 0x078 | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtr| 0x07C | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtr| 0x080 | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtr| 0x084 | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtr| 0x088 | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtr| 0x08C | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtr| 0x090 | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtr| 0x094 | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtr| 0x098 | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtr| 0x09C | color |FFC8FF| AD DE AD DE | unused | additional space for health color; unused }} | |||
{{OBDtrBK|Names of the meshes used for powerup items (first entry shown, six used, room for seven)}} | {{OBDtrBK|Names of the meshes used for powerup items (first entry shown, six used, room for seven)}} | ||
{{OBDtr2|0x0A0 |char[128]|C800C8| powerup_ammo | name of the 3D model of the red ammo clip (M3GMpowerup_ammo) }} | {{OBDtr2|0x0A0 |char[128]|C800C8| powerup_ammo | name of the 3D model of the red ammo clip (M3GMpowerup_ammo) }} | ||
Line 63: | Line 85: | ||
{{OBD_Table_Header}} | {{OBD_Table_Header}} | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
{{OBDtr| 0x7A0 | | {{OBDtr| 0x7A0 | float |B0C3D4| 00 00 A0 40 | 5.000000 | red ammo glow x size }} | ||
{{OBDtr| 0x7A4 | float |B0C3D4| 00 00 A0 40 | 5.000000 | red ammo glow y size }} | {{OBDtr| 0x7A4 | float |B0C3D4| 00 00 A0 40 | 5.000000 | red ammo glow y size }} | ||
{{OBDtr| 0x7A8 | float |B0C3D4| 00 00 A0 40 | 5.000000 | green energy cell glow x size }} | {{OBDtr| 0x7A8 | float |B0C3D4| 00 00 A0 40 | 5.000000 | green energy cell glow x size }} | ||
Line 75: | Line 97: | ||
{{OBDtr| 0x7C8 | float |B0C3D4| 00 00 C0 40 | 6.000000 | LSI glow x size }} | {{OBDtr| 0x7C8 | float |B0C3D4| 00 00 C0 40 | 6.000000 | LSI glow x size }} | ||
{{OBDtr| 0x7CC | float |B0C3D4| 00 00 C0 40 | 6.000000 | LSI glow y size }} | {{OBDtr| 0x7CC | float |B0C3D4| 00 00 C0 40 | 6.000000 | LSI glow y size }} | ||
{{OBDtr| 0x7D0 | | {{OBDtr| 0x7D0 | float |B0C3D4| AD DE AD DE | unused | extra powerup glow x size; unused }} | ||
{{OBDtr| 0x7D4 | float |B0C3D4| AD DE AD DE | unused | extra powerup glow y size; unused }} | |||
{{OBDtrBK|23 links to sounds of various gameplay events }} | {{OBDtrBK|23 links to sounds of various gameplay events }} | ||
{{OBDtr2|0x7D8 | char[32]|FFDDDD| ... | sound name; unused; (reference to an [[OBD:OSBD|OSBD]] file) }} | {{OBDtr2|0x7D8 | char[32]|FFDDDD| ... | sound name; unused; (reference to an [[OBD:OSBD|OSBD]] file) }} | ||
Line 134: | Line 157: | ||
{{OBDtr| 0xAF8 | float |64AAAA| 00 00 80 3F | 1.000000 | player health factor if you play on normal }} | {{OBDtr| 0xAF8 | float |64AAAA| 00 00 80 3F | 1.000000 | player health factor if you play on normal }} | ||
{{OBDtr| 0xAFC | float |64AAAA| 00 00 80 3F | 1.000000 | player health factor if you play on hard }} | {{OBDtr| 0xAFC | float |64AAAA| 00 00 80 3F | 1.000000 | player health factor if you play on hard }} | ||
{{OBDtr| 0xB00 | | {{OBDtr| 0xB00 | uint32 |EBEBEB| 10 00 00 00 | 16 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr2|0x000 | char[32]|8C8CCC| hypo | | {{OBDtr2|0x000 | char[32]|8C8CCC| hypo | event name }} | ||
{{OBDtr| 0x020 | | {{OBDtr| 0x020 | uint16 |FF00C8| 01 00 | 1 | first level with autoprompting }} | ||
{{OBDtr| 0x022 | | {{OBDtr| 0x022 | uint16 |F0F096| 02 00 | 2 | last level with autoprompting }} | ||
{{OBDtr2|0x024 | char[32]|00C864| autoprompt_hypo | raw file anchor for the text message (it belongs to the [[OBD:SUBT|SUBT]] file) }} | {{OBDtr2|0x024 | char[32]|00C864| autoprompt_hypo | raw file anchor for the text message (it belongs to the [[OBD:SUBT|SUBT]] file) }} | ||
|} | |} |
edits