XML:BINA/OBJC/MELE: Difference between revisions

noted that dazed frame fields are apparently ignored by engine
m (copy-edit)
(noted that dazed frame fields are apparently ignored by engine)
 
(2 intermediate revisions by the same user not shown)
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! style="text-align:left"| Name
! style="text-align:left"| Name
|-
|-
| 120 *
| 120
| Rayman
| Rayman
|-
|-
| 121 *
| 121
| Casey
| Casey
|-
|-
| 122 *
| 122
| Hayate/Hanako
| Hayate/Hanako
|-
|-
| 123 *
| 123
| Jester
| Jester
|-
|-
| 124 *
| 124
| Kojiro
| Kojiro
|-
|-
|125*
| 125
| Sarai
| Sarai
|-
|-
|126*
| 126
| BGI_Hammer
| BGI_Hammer
|-
|-
Line 291: Line 291:
| <ThrowDanger>
| <ThrowDanger>
| float
| float
| Still unknown, but it has something to do with the probability of being thrown; when set very high, an AI2 with this MELE is almost un-throwable.
| A throwing-into-danger weight multiplier; how many times more likely it is that the AI will want to throw its target if the throw will place the target into a danger square.
|-
|-
| <DazedMinFrames>
| <DazedMinFrames>
| int16
| int16
| ?
| Minimum "down" time when character is knocked down. Ignored.
|-
|-
| <DazedMaxFrames>
| <DazedMaxFrames>
| int16
| int16
| ?
| Maximum "down" time when character is knocked down. Ignored.
|-
|-
| <Attacks>
| <Attacks>
Line 325: Line 325:
|
|
: None
: None
: Interruptible (?)
: Interruptible
: Unknown2 (?)
: GenerousDir
: Fearless
 
See [[OBD:BINA/OBJC/MELE|OBD page]] for explanations.
|-
|-
| <Weight>
| <Weight>
Line 334: Line 337:
| <Importance>
| <Importance>
| int32
| int32
| ?
| Unused.
|-
|-
| <RepeatDelay>
| <RepeatDelay>