19,687
edits
| m (copy-edit) |  (noted that dazed frame fields are apparently ignored by engine) | ||
| (2 intermediate revisions by the same user not shown) | |||
| Line 164: | Line 164: | ||
| ! style="text-align:left"| Name | ! style="text-align:left"| Name | ||
| |- | |- | ||
| | 120  | | 120 | ||
| | Rayman | | Rayman | ||
| |- | |- | ||
| | 121  | | 121 | ||
| | Casey | | Casey | ||
| |- | |- | ||
| | 122  | | 122 | ||
| | Hayate/Hanako | | Hayate/Hanako | ||
| |- | |- | ||
| | 123  | | 123 | ||
| | Jester | | Jester | ||
| |- | |- | ||
| | 124  | | 124 | ||
| | Kojiro | | Kojiro | ||
| |- | |- | ||
| |125 | | 125 | ||
| | Sarai | | Sarai | ||
| |- | |- | ||
| |126 | | 126 | ||
| | BGI_Hammer | | BGI_Hammer | ||
| |- | |- | ||
| Line 291: | Line 291: | ||
| | <ThrowDanger> | | <ThrowDanger> | ||
| | float | | float | ||
| |  | | A throwing-into-danger weight multiplier; how many times more likely it is that the AI will want to throw its target if the throw will place the target into a danger square. | ||
| |- | |- | ||
| | <DazedMinFrames> | | <DazedMinFrames> | ||
| | int16 | | int16 | ||
| |  | | Minimum "down" time when character is knocked down. Ignored. | ||
| |- | |- | ||
| | <DazedMaxFrames> | | <DazedMaxFrames> | ||
| | int16 | | int16 | ||
| |  | | Maximum "down" time when character is knocked down. Ignored. | ||
| |- | |- | ||
| | <Attacks> | | <Attacks> | ||
| Line 325: | Line 325: | ||
| | | | | ||
| : None | : None | ||
| : Interruptible  | : Interruptible | ||
| :  | : GenerousDir | ||
| : Fearless | |||
| See [[OBD:BINA/OBJC/MELE|OBD page]] for explanations. | |||
| |- | |- | ||
| | <Weight> | | <Weight> | ||
| Line 334: | Line 337: | ||
| | <Importance> | | <Importance> | ||
| | int32 | | int32 | ||
| |  | | Unused. | ||
| |- | |- | ||
| | <RepeatDelay> | | <RepeatDelay> | ||