19,495
edits
m (copy-edit) |
(noted that dazed frame fields are apparently ignored by engine) |
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(2 intermediate revisions by the same user not shown) | |||
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! style="text-align:left"| Name | ! style="text-align:left"| Name | ||
|- | |- | ||
| 120 | | 120 | ||
| Rayman | | Rayman | ||
|- | |- | ||
| 121 | | 121 | ||
| Casey | | Casey | ||
|- | |- | ||
| 122 | | 122 | ||
| Hayate/Hanako | | Hayate/Hanako | ||
|- | |- | ||
| 123 | | 123 | ||
| Jester | | Jester | ||
|- | |- | ||
| 124 | | 124 | ||
| Kojiro | | Kojiro | ||
|- | |- | ||
|125 | | 125 | ||
| Sarai | | Sarai | ||
|- | |- | ||
|126 | | 126 | ||
| BGI_Hammer | | BGI_Hammer | ||
|- | |- | ||
Line 291: | Line 291: | ||
| <ThrowDanger> | | <ThrowDanger> | ||
| float | | float | ||
| | | A throwing-into-danger weight multiplier; how many times more likely it is that the AI will want to throw its target if the throw will place the target into a danger square. | ||
|- | |- | ||
| <DazedMinFrames> | | <DazedMinFrames> | ||
| int16 | | int16 | ||
| | | Minimum "down" time when character is knocked down. Ignored. | ||
|- | |- | ||
| <DazedMaxFrames> | | <DazedMaxFrames> | ||
| int16 | | int16 | ||
| | | Maximum "down" time when character is knocked down. Ignored. | ||
|- | |- | ||
| <Attacks> | | <Attacks> | ||
Line 325: | Line 325: | ||
| | | | ||
: None | : None | ||
: Interruptible | : Interruptible | ||
: | : GenerousDir | ||
: Fearless | |||
See [[OBD:BINA/OBJC/MELE|OBD page]] for explanations. | |||
|- | |- | ||
| <Weight> | | <Weight> | ||
Line 334: | Line 337: | ||
| <Importance> | | <Importance> | ||
| int32 | | int32 | ||
| | | Unused. | ||
|- | |- | ||
| <RepeatDelay> | | <RepeatDelay> |