OBD:TRAM/raw0x14: Difference between revisions
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m (dangerous bones) |
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http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/tram_r03.gif | http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/tram_r03.gif | ||
{|cellspacing=0 | |||
{{HexRow|0x080B860| | |||
|00|60|06|00|00|00|00|41|08|00|00|00|14|00|05|00| | |||
|FF|00|FF|FF|C8|C8|C8|C8|C8|C8|C8|C8|FF|FF|FF|FF| | |||
|FF|FF|00|FF|FF|FF|FF|FF|FF|FF|FF|FF|C8|C8|C8|C8| | |||
|00|FF|FF|FF|C8|C8|C8|C8|FF|FF|FF|FF|FF|FF|FF|FF| | |||
}} | |||
{{HexRow|0x080B870| | |||
|0F|00|50|00|0A|00|0A|00|00|00|00|00|00|00|00|00| | |||
|C8|C8|C8|C8|B0|B0|E7|E7|FF|FF|FF|FF|64|64|64|64| | |||
|00|00|7C|7C|C3|C3|CE|CE|DD|DD|DD|DD|AA|AA|AA|AA| | |||
|C8|C8|64|64|D4|D4|A5|A5|DD|DD|DD|DD|AA|AA|AA|AA| | |||
}} | |||
|} | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000" | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000" | ||
Line 17: | Line 31: | ||
| WIDTH=70% | <B>Meaning</B> | | WIDTH=70% | <B>Meaning</B> | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF"> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Attack block structure detailed below</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFF00" | 00 | |||
| 0 | |||
| ALIGN=LEFT | damage-dealing bones 1; here, nothing selected | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="# | | BGCOLOR="#00FFFF" | 60 | ||
| | | 32+64 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | damage-dealing bones 2; here, left wrist and fist | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF00FF" | 06 | |||
| 2+4 | |||
| ALIGN=LEFT | damage-dealing bones 3; here, right wrist and fist | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="# | | BGCOLOR="#FFFFFF" | 00 | ||
| | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | blank filler | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C8FFC8" | 00 00 00 41 | | BGCOLOR="#C8FFC8" | 00 00 00 41 | ||
Line 67: | Line 89: | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown | ||
|} | |} | ||
;Damage-dealing bones | |||
:It's a 19-bit bitset starting at the beginning of the attack chunk | |||
:*0x010000 : Pelvis | |||
:*0x020000 : Lt Thigh | |||
:*0x040000 : Lt Calf | |||
:*0x080000 : Lt Foot | |||
:*0x100000 : Rt Thigh | |||
:*0x200000 : Rt Calf | |||
:*0x400000 : Lt Foot | |||
:*0x000100 : Chest | |||
:*0x000200 : Neck | |||
:*0x000400 : Head | |||
:*0x000800 : Lt Shoulder | |||
:*0x001000 : Lt Arm | |||
:*0x002000 : Lt Wrist | |||
:*0x004000 : Lt Fist | |||
:*0x008000 : Rt Shoulder | |||
:*0x000001 : Rt Arm | |||
:*0x000002 : Rt Wrist | |||
:*0x000004 : Rt Fist | |||
:The remaining bits, and the following byte, are unused. | |||
Revision as of 17:14, 27 December 2006
Main Page >> Oni Binary Data >> File Types >> TRAM File >> attack part
This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.
0x080B860: | 00 | 60 | 06 | 00 | 00 | 00 | 00 | 41 | 08 | 00 | 00 | 00 | 14 | 00 | 05 | 00 | °°°°°°°°°°°°°°°° |
0x080B870: | 0F | 00 | 50 | 00 | 0A | 00 | 0A | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | °°°°°°°°°°°°°°°° |
Hex | Translation | Meaning |
Attack block structure detailed below | ||
00 | 0 | damage-dealing bones 1; here, nothing selected |
60 | 32+64 | damage-dealing bones 2; here, left wrist and fist |
06 | 2+4 | damage-dealing bones 3; here, right wrist and fist |
00 | 0 | blank filler |
00 00 00 41 | 8.000000 | unknown |
08 00 00 00 | 8 | unknown |
14 00 | 20 | Hit points |
05 00 | 5 | Start frame |
0F 00 | 15 | Stop frame |
50 00 | 80 | Anim_type ID for opponent's animation when attack isn't blocked (80 => hit_foot) |
0A 00 | 10 | unknown |
0A 00 | 10 | unknown |
00 00 00 00 | 0 | unknown |
00 00 00 00 | 0 | unknown |
- Damage-dealing bones
- It's a 19-bit bitset starting at the beginning of the attack chunk
- 0x010000 : Pelvis
- 0x020000 : Lt Thigh
- 0x040000 : Lt Calf
- 0x080000 : Lt Foot
- 0x100000 : Rt Thigh
- 0x200000 : Rt Calf
- 0x400000 : Lt Foot
- 0x000100 : Chest
- 0x000200 : Neck
- 0x000400 : Head
- 0x000800 : Lt Shoulder
- 0x001000 : Lt Arm
- 0x002000 : Lt Wrist
- 0x004000 : Lt Fist
- 0x008000 : Rt Shoulder
- 0x000001 : Rt Arm
- 0x000002 : Rt Wrist
- 0x000004 : Rt Fist
- The remaining bits, and the following byte, are unused.
Main Page >> Oni Binary Data >> File Types >> TRAM File >> attack part