OBD:WMDD: Difference between revisions
Jump to navigation
Jump to search
(will finish it tomorrow) |
No edit summary |
||
Line 8: | Line 8: | ||
{{Table}} | {{Table}} | ||
{{OBD_Table_Header}} | {{OBD_Table_Header}} | ||
Line 17: | Line 16: | ||
{{OBDtr| 0x00 | int32 |00FFFF| 96 00 00 00 | 150 | dialog ID (looked up by engine) }} | {{OBDtr| 0x00 | int32 |00FFFF| 96 00 00 00 | 150 | dialog ID (looked up by engine) }} | ||
{{OBDtr| 0x00 | int32 |FF00FF| 01 00 00 00 | 1 | window status flag; the following flags are possible (values in dec): | {{OBDtr| 0x00 | int32 |FF00FF| 01 00 00 00 | 1 | window status flag; the following flags are possible (values in dec): | ||
0 - hide the window (if you use that, you'll get a black screen and the orange mouse cursor; that means you can't quit Oni, so you have to reset your computer) | |||
1 - show the window | |||
2 - grey title (normaly it's black) + window fixed (you can't move the window) | |||
4 - window fixed (you can't move the window) | |||
{{OBDtr| 0x00 | int32 |FF8000| 00 00 | 0 | }} | }} | ||
{{OBDtr| 0x00 | int32 |FF8000| 00 00 | 0 | window design; it's a bitset; the following designs are possible (values in dec): | |||
0 - nothing | |||
1 - thin light blue border around the window | |||
2 - thick light lila border around the window | |||
4 - light lila title bar | |||
8 - title (title bar required) | |||
16 - "close"-button (title bar required) | |||
32 - "restore"-button (title bar required) | |||
64 - "minimize"-button (title bar required) | |||
}} | |||
{{OBDtr| 0x00 | int32 |FF0080| 01 00 | 1 | }} | {{OBDtr| 0x00 | int32 |FF0080| 01 00 | 1 | }} | ||
{{OBDtr| 0x00 | int32 |804080| 00 00 00 00 | 0 | }} | {{OBDtr| 0x00 | int32 |804080| 00 00 00 00 | 0 | }} |
Revision as of 09:29, 3 September 2007
|
The image below shows the beginning of the file with the settings of the main window.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 CE 09 00 | 1541 | 01541-dialog_mainmenu.WMDD |
0x04 | lev_id | 01 00 00 00 | 0 | level 0 |
0x08 | char[256] | Main Menu | title of the dialog | |
0x00 | int32 | 96 00 00 00 | 150 | dialog ID (looked up by engine) |
0x00 | int32 | 01 00 00 00 | 1 | window status flag; the following flags are possible (values in dec):
1 - show the window 2 - grey title (normaly it's black) + window fixed (you can't move the window) 4 - window fixed (you can't move the window)
|
0x00 | int32 | 00 00 | 0 | window design; it's a bitset; the following designs are possible (values in dec):
1 - thin light blue border around the window 2 - thick light lila border around the window 4 - light lila title bar 8 - title (title bar required) 16 - "close"-button (title bar required) 32 - "restore"-button (title bar required) 64 - "minimize"-button (title bar required)
|
0x00 | int32 | 01 00 | 1 | |
0x00 | int32 | 00 00 00 00 | 0 | |
0x00 | int32 | 80 02 | 640 | |
0x00 | int32 | E0 01 | 480 | height of the window |
0x00 | int32 | 06 00 00 00 | 6 | array size |
First element (black outline) | ||||
0x00 | int32 | |||
0x00 | int32 | |||
0x00 | int32 | |||
0x00 | int32 | |||
0x00 | int32 |
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[256] | New Game | item text (or TXMB/TXMP name if class is 11) | |
0x100 | int16 | 04 00 | 4 | item class/type |
0x102 | int16 | 64 00 | 100 | item ID (see below) |
0x104 | bool32 | 01 00 00 00 | 1 | item status flags: 1 - visible |
0x108 | bool32 | 00 00 03 00 | 0x00030000 2^16 + 2^17 |
item style flags (same as above + 0x00020000 : show text) |
0x10C | int16 | 5E 01 | 350 | x-position of the button (from the upper left corner of the window) |
0x10E | int16 | E6 00 | 230 | y-position of the button (from the upper left corner of the window) |
0x110 | int16 | B4 00 | 180 | x-dimension of the button (width) |
0x112 | int16 | 28 00 | 40 | y-dimension of the button (height) |
0x114 | TSFF link | 01 02 00 00 | 2 | TSFF (00002-Tahoma.TSFF |
0x118 | int32 | 01 00 00 00 | 1 | font option; the following options are possible:
00 - normal font |
0x11C | ARGB | 00 7F FF FF | #FF7F00, opaque | font color |
0x120 | int16 | 00 00 | 0 | font x-size (unused by Oni?) |
0x124 | int16 | 0A 00 | 10 | font y-size (read by DCrText_SetFontInfo) |
- Dialog ID
- Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
- Show/hide flag (0x10C)
- A hidded/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
- With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
- Item IDs
- 64 - "new game" window
- 65 - "load game" window
- 66 - "options" window
- 67 - "quit" window
- 68 - "resume" window
ONI BINARY DATA |
---|
WMCL << Other file types >> WMM_ |
WMDD : WM (Window Menu) Dialog Data |
Global file |