Oni Savegame Editor: Difference between revisions
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| == | ==Oni Savegame Editor (or OSGE)== | ||
| Written in REALBasic by Tobias Opfermann. | |||
| ===Description=== | |||
| For each individual save point, you can alter: | |||
| * ballistic ammo | * ballistic ammo | ||
| * energy cells   | * energy cells   | ||
| Line 14: | Line 10: | ||
| * hypos | * hypos | ||
| * choose ending | * choose ending | ||
| You can pick any weapon, enable cheats, enable invisibility, max everything... Screenshot of the GUI [http://oni.bungie.org/onishots/OSGE/osgeScreenshot.jpg here]. | |||
| ===Features=== | |||
| ====New in 1.4==== | |||
| * You can use Mukade's FireWork Ring™ | * You can use Mukade's FireWork Ring™ | ||
| * The OSGE is compatible with the English, German, Italian, Spanish and French versions of Oni for both Mac and PC.   | * The OSGE is compatible with the English, German, Italian, Spanish and French versions of Oni for both Mac and PC.   | ||
| * You can modify the screen resolution in case you switched it to high and you are unable to reset it from within Oni.   | * You can modify the screen resolution in case you switched it to high and you are unable to reset it from within Oni.   | ||
| * You can enable all save points you haven't reached yet. All values are 0. You have to set them up yourself | * You can enable all save points you haven't reached yet. All values are 0. You have to set them up yourself | ||
| ====New in 1.5==== | |||
| ''' | * You can unlock all save points with the click of one really big nice button. | ||
| ===Using OSGE=== | |||
| #Download one of the available archives | |||
| ' | #*1.4 [http://oni.bungie.org/files/apps/OSGE.sit MAC] [http://oni.bungie.org/files/apps/OSGE.zip PC] | ||
| #*1.5 [http://www.blue-d.demon.co.uk/Oni/OSGE1.5Mac.sit MAC] [http://www.blue-d.demon.co.uk/Oni/OSGE1.5Win.zip PC] ([http://www.blue-d.demon.co.uk/Oni/OSGE%20Source.sit source]) | |||
| #Unpack the archive into your Oni folder. | |||
| #BACKUP YOUR '''persist.dat''' FILE BEFORE RUNNING! (the persist.dat contains your Oni saved games) | |||
| #OSGE will ask you to find the '''persist.dat''' file you want to edit. | |||
| #Once you've chosen it, it'll remember which file you were editing the next time you run it. | |||
| #Hopefully the rest will be blindingly obvious. | |||
| #If you run into trouble, or even before that, you may wat to read the author's [http://www.angelfire.com/on2/hackhome/OSGE/trouble.html Troubleshooting] page | |||
Revision as of 19:51, 15 November 2005
Oni Savegame Editor (or OSGE)
Written in REALBasic by Tobias Opfermann.
Description
For each individual save point, you can alter:
- ballistic ammo
- energy cells
- shots left in your current clip (!)
- health
- shields
- hypos
- choose ending
You can pick any weapon, enable cheats, enable invisibility, max everything... Screenshot of the GUI here.
Features
New in 1.4
- You can use Mukade's FireWork Ring™
- The OSGE is compatible with the English, German, Italian, Spanish and French versions of Oni for both Mac and PC.
- You can modify the screen resolution in case you switched it to high and you are unable to reset it from within Oni.
- You can enable all save points you haven't reached yet. All values are 0. You have to set them up yourself
New in 1.5
- You can unlock all save points with the click of one really big nice button.
Using OSGE
- Download one of the available archives
- Unpack the archive into your Oni folder.
- BACKUP YOUR persist.dat FILE BEFORE RUNNING! (the persist.dat contains your Oni saved games)
- OSGE will ask you to find the persist.dat file you want to edit.
- Once you've chosen it, it'll remember which file you were editing the next time you run it.
- Hopefully the rest will be blindingly obvious.
- If you run into trouble, or even before that, you may wat to read the author's Troubleshooting page