Oni Saved Game Editor: Difference between revisions
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== | ==Oni Savegame Editor (or OSGE)== | ||
Written in REALBasic by Tobias Opfermann. | |||
===Description=== | |||
For each individual save point, you can alter: | |||
* ballistic ammo | * ballistic ammo | ||
* energy cells | * energy cells | ||
Line 14: | Line 10: | ||
* hypos | * hypos | ||
* choose ending | * choose ending | ||
You can pick any weapon, enable cheats, enable invisibility, max everything... Screenshot of the GUI [http://oni.bungie.org/onishots/OSGE/osgeScreenshot.jpg here]. | |||
===Features=== | |||
====New in 1.4==== | |||
* You can use Mukade's FireWork Ring™ | * You can use Mukade's FireWork Ring™ | ||
* The OSGE is compatible with the English, German, Italian, Spanish and French versions of Oni for both Mac and PC. | * The OSGE is compatible with the English, German, Italian, Spanish and French versions of Oni for both Mac and PC. | ||
* You can modify the screen resolution in case you switched it to high and you are unable to reset it from within Oni. | * You can modify the screen resolution in case you switched it to high and you are unable to reset it from within Oni. | ||
* You can enable all save points you haven't reached yet. All values are 0. You have to set them up yourself | * You can enable all save points you haven't reached yet. All values are 0. You have to set them up yourself | ||
====New in 1.5==== | |||
''' | * You can unlock all save points with the click of one really big nice button. | ||
===Using OSGE=== | |||
#Download one of the available archives | |||
' | #*1.4 [http://oni.bungie.org/files/apps/OSGE.sit MAC] [http://oni.bungie.org/files/apps/OSGE.zip PC] | ||
#*1.5 [http://www.blue-d.demon.co.uk/Oni/OSGE1.5Mac.sit MAC] [http://www.blue-d.demon.co.uk/Oni/OSGE1.5Win.zip PC] ([http://www.blue-d.demon.co.uk/Oni/OSGE%20Source.sit source]) | |||
#Unpack the archive into your Oni folder. | |||
#BACKUP YOUR '''persist.dat''' FILE BEFORE RUNNING! (the persist.dat contains your Oni saved games) | |||
#OSGE will ask you to find the '''persist.dat''' file you want to edit. | |||
#Once you've chosen it, it'll remember which file you were editing the next time you run it. | |||
#Hopefully the rest will be blindingly obvious. | |||
#If you run into trouble, or even before that, you may wat to read the author's [http://www.angelfire.com/on2/hackhome/OSGE/trouble.html Troubleshooting] page |
Revision as of 19:51, 15 November 2005
Oni Savegame Editor (or OSGE)
Written in REALBasic by Tobias Opfermann.
Description
For each individual save point, you can alter:
- ballistic ammo
- energy cells
- shots left in your current clip (!)
- health
- shields
- hypos
- choose ending
You can pick any weapon, enable cheats, enable invisibility, max everything... Screenshot of the GUI here.
Features
New in 1.4
- You can use Mukade's FireWork Ring™
- The OSGE is compatible with the English, German, Italian, Spanish and French versions of Oni for both Mac and PC.
- You can modify the screen resolution in case you switched it to high and you are unable to reset it from within Oni.
- You can enable all save points you haven't reached yet. All values are 0. You have to set them up yourself
New in 1.5
- You can unlock all save points with the click of one really big nice button.
Using OSGE
- Download one of the available archives
- Unpack the archive into your Oni folder.
- BACKUP YOUR persist.dat FILE BEFORE RUNNING! (the persist.dat contains your Oni saved games)
- OSGE will ask you to find the persist.dat file you want to edit.
- Once you've chosen it, it'll remember which file you were editing the next time you run it.
- Hopefully the rest will be blindingly obvious.
- If you run into trouble, or even before that, you may wat to read the author's Troubleshooting page