OBD:WMDD: Difference between revisions
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{{OBDtr| 0x004 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | {{OBDtr| 0x004 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | ||
{{OBDtr2| 0x008| char[256]|00FF00| Main Menu | title of the dialog }} | {{OBDtr2| 0x008| char[256]|00FF00| Main Menu | title of the dialog }} | ||
{{OBDtr| 0x108 | | {{OBDtr| 0x108 | int16 |00FFFF| 96 00 | 150 | dialog ID (looked up by engine) }} | ||
{{OBDtr| 0x10C | int32 |FF00FF| 01 00 00 00 | | {{OBDtr| 0x10A | int16 |00FFFF| 00 00 | 0 | not used; always 0 }} | ||
{{OBDtr| 0x10C | int32 |FF00FF| 01 00 00 00 | 0x01 | window state; the following values are used: | |||
:0x'''01''' 00 00 00 - visible | |||
:0x'''02''' 00 00 00 - grey title (normaly it's black) + window fixed (you can't move the window) | |||
:0x'''04''' 00 00 00 - window fixed (you can't move the window) | |||
}} | }} | ||
{{OBDtr| | {{OBDtr| 0x110 | int32 |FF8000| 00 00 01 00 | 0x00010000 | window style; the following values are used: | ||
:0x'''01''' 00 00 00 - thin light blue border around the window | |||
:0x'''02''' 00 00 00 - thick light lila border around the window | |||
:0x'''04''' 00 00 00 - light lila title bar | |||
:0x'''08''' 00 00 00 - title (title bar required) | |||
:0x'''10''' 00 00 00 - close button visible (title bar required) | |||
:0x'''20''' 00 00 00 - restore button visible (title bar required) | |||
:0x'''40''' 00 00 00 - minimize button visible (title bar required) | |||
:0x00 00 '''01''' 00 - center window on screen (x, y coordinates are ignore when this style is used) | |||
}} | }} | ||
{{OBDtr| 0x114 | | {{OBDtr| 0x114 | int16 |804080| 00 00 | 0 | x coordinate of the window }} | ||
{{OBDtr| 0x116 | int16 |804080| 00 00 | 0 | y coordinate of the window }} | |||
{{OBDtr| 0x118 | int16 |804040| 80 02 | 640 | width of the window }} | {{OBDtr| 0x118 | int16 |804040| 80 02 | 640 | width of the window }} | ||
{{OBDtr| 0x11A | int16 |804040| E0 01 | 480 | height of the window }} | {{OBDtr| 0x11A | int16 |804040| E0 01 | 480 | height of the window }} | ||
Line 64: | Line 38: | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr2| 0x000 | char[256]|FFC8C8| New Game | item text (or TXMB/TXMP name if class is 11) }} | {{OBDtr2| 0x000 | char[256]|FFC8C8| New Game | item text (or TXMB/TXMP name if class is 11) }} | ||
{{OBDtr| 0x100 | int16 |FFFFC8| 04 00 | 4 | item | {{OBDtr| 0x100 | int16 |FFFFC8| 04 00 | 4 | item class; the following classes are used (values in dec): | ||
:3 - title | |||
:4 - button | |||
3 - title | :5 - checkbox | ||
:7 - edit field | |||
4 - button | :8 - listbox | ||
:11 - background picture ([[OBD:TXMB|TXMB]]) or texture ([[OBD:TXMP|TXMP]]) | |||
5 - checkbox | :12 - pull-down menu | ||
:13 - progress bar | |||
7 - edit field | :14 - radio button | ||
:17 - slider | |||
8 - listbox | :20 - text only | ||
11 - background picture ([[OBD:TXMB|TXMB]]) or texture ([[OBD:TXMP|TXMP]]) | |||
12 - pull-down menu | |||
13 - progress bar | |||
14 - radio button | |||
17 - slider | |||
20 - text only | |||
}} | }} | ||
{{OBDtr| 0x102 | int16 |C8FFC8| 64 00 | 100 | item ID (see below) }} | {{OBDtr| 0x102 | int16 |C8FFC8| 64 00 | 100 | item ID (see below) }} | ||
{{OBDtr| 0x104 | int16 |C8FFFF| 01 00 | | {{OBDtr| 0x104 | int16 |C8FFFF| 01 00 | 0x01 | item state; the following values are used: | ||
:0x'''01''' 00 00 00 - active (item is enabled) | |||
:0x'''02''' 00 00 00 - inactive (needs "show item"; item is disabled) | |||
:0x'''04''' 00 00 00 - disabled (needs "show item"; item is disabled) | |||
}} | }} | ||
{{OBDtr| 0x106 | int16 |FFC8FF| 00 00 | 0 | item style flags (same as above + 0x00020000 : show text) }} | {{OBDtr| 0x106 | int16 |FFC8FF| 00 00 | 0 | item style flags (same as above + 0x00020000 : show text) }} | ||
{{OBDtr| 0x108 | int16 |FFC800| 00 00 | 0 | window design (see above) }} | {{OBDtr| 0x108 | int16 |FFC800| 00 00 | 0 | window design (see above) }} | ||
{{OBDtr| 0x10A | int16 |C800C8| 03 00 | 3 | visible option | {{OBDtr| 0x10A | int16 |C800C8| 03 00 | 3 | visible option; the following values are used: | ||
:0x'''01''' 00 00 00 - show button/scrollbar/checkbox text | |||
:0x'''02''' 00 00 00 - show button text | |||
:0x'''04''' 00 00 00 - show title | |||
:0x'''08''' 00 00 00 - show listbox entries | |||
<nowiki>notes: needs more investigation; they aren't 100% correct; 16 = show text</nowiki> | <nowiki>notes: needs more investigation; they aren't 100% correct; 16 = show text</nowiki> | ||
}} | }} | ||
{{OBDtr| 0x10C | int16 |C87C64| 5E 01 | 350 | x | {{OBDtr| 0x10C | int16 |C87C64| 5E 01 | 350 | x coordinate (relative to the top left corner of the window) }} | ||
{{OBDtr| 0x10E | int16 |C87C64| E6 00 | 230 | y | {{OBDtr| 0x10E | int16 |C87C64| E6 00 | 230 | y coordinate (relative to the top left corner of the window) }} | ||
{{OBDtr| 0x110 | int16 |B0C3D4| B4 00 | 180 | | {{OBDtr| 0x110 | int16 |B0C3D4| B4 00 | 180 | width }} | ||
{{OBDtr| 0x112 | int16 |B0C3D4| 28 00 | 40 | | {{OBDtr| 0x112 | int16 |B0C3D4| 28 00 | 40 | height }} | ||
{{OBDtr| 0x114 | link32 |E7CEA5| 01 02 00 00 | 2 | link to 00002-Tahoma.[[OBD:TSFF|TSFF]]}} | {{OBDtr| 0x114 | link32 |E7CEA5| 01 02 00 00 | 2 | link to 00002-Tahoma.[[OBD:TSFF|TSFF]]}} | ||
{{OBDtr| 0x118 | int32 |FFDDDD| 01 00 00 00 | 1 | font option; the following options are possible: | {{OBDtr| 0x118 | int32 |FFDDDD| 01 00 00 00 | 1 | font option; the following options are possible: | ||
:0 - normal font | |||
:1 - '''bold''' font | |||
0 - normal font | :2 - ''italic'' font | ||
1 - '''bold''' font | |||
2 - ''italic'' font | |||
}} | }} | ||
{{OBDtr| 0x11C | color32 |64AAAA| 00 7F FF FF | 0, 127, 255; 255 | font color (blue, green, red); transparency }} | {{OBDtr| 0x11C | color32 |64AAAA| 00 7F FF FF | 0, 127, 255; 255 | font color (blue, green, red); transparency }} | ||
Line 147: | Line 84: | ||
;Dialog ID | ;Dialog ID | ||
:Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended. | :Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended. | ||
; | ;Visible flag (0x10C) | ||
:A | :A hidden/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^). | ||
:With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni. | :With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni. | ||
;Item IDs (for this example) | ;Item IDs (for this example) |
Revision as of 12:55, 1 May 2008
|
The image below shows the beginning of the file with the settings of the main window.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x000 | res_id | 01 CE 09 00 | 1541 | 01541-dialog_mainmenu.WMDD |
0x004 | lev_id | 01 00 00 00 | 0 | level 0 |
0x008 | char[256] | Main Menu | title of the dialog | |
0x108 | int16 | 96 00 | 150 | dialog ID (looked up by engine) |
0x10A | int16 | 00 00 | 0 | not used; always 0 |
0x10C | int32 | 01 00 00 00 | 0x01 | window state; the following values are used:
|
0x110 | int32 | 00 00 01 00 | 0x00010000 | window style; the following values are used:
|
0x114 | int16 | 00 00 | 0 | x coordinate of the window |
0x116 | int16 | 00 00 | 0 | y coordinate of the window |
0x118 | int16 | 80 02 | 640 | width of the window |
0x11A | int16 | E0 01 | 480 | height of the window |
0x11C | int32 | 06 00 00 00 | 6 | array size |
First element (black outline) | ||||
0x000 | char[256] | New Game | item text (or TXMB/TXMP name if class is 11) | |
0x100 | int16 | 04 00 | 4 | item class; the following classes are used (values in dec): |
0x102 | int16 | 64 00 | 100 | item ID (see below) |
0x104 | int16 | 01 00 | 0x01 | item state; the following values are used:
|
0x106 | int16 | 00 00 | 0 | item style flags (same as above + 0x00020000 : show text) |
0x108 | int16 | 00 00 | 0 | window design (see above) |
0x10A | int16 | 03 00 | 3 | visible option; the following values are used:
notes: needs more investigation; they aren't 100% correct; 16 = show text |
0x10C | int16 | 5E 01 | 350 | x coordinate (relative to the top left corner of the window) |
0x10E | int16 | E6 00 | 230 | y coordinate (relative to the top left corner of the window) |
0x110 | int16 | B4 00 | 180 | width |
0x112 | int16 | 28 00 | 40 | height |
0x114 | link32 | 01 02 00 00 | 2 | link to 00002-Tahoma.TSFF |
0x118 | int32 | 01 00 00 00 | 1 | font option; the following options are possible:
|
0x11C | color32 | 00 7F FF FF | 0, 127, 255; 255 | font color (blue, green, red); transparency |
0x120 | int16 | 01 00 | 1 | font x-size (unused by Oni?) |
0x122 | int16 | 0A 00 | 10 | font y-size (read by DCrText_SetFontInfo) |
- Dialog ID
- Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
- Visible flag (0x10C)
- A hidden/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
- With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
- Item IDs (for this example)
- 64 - "new game" window
- 65 - "load game" window
- 66 - "options" window
- 67 - "quit" window
- 68 - "resume" window
ONI BINARY DATA |
---|
WMCL << Other file types >> WMM_ |
WMDD : WM (Window Menu) Dialog Data |
Global file |