XML:BINA/OBJC/PWRU: Difference between revisions
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== | {{XML_OBJC_Header | prev=PATR | type=PWRU | next=TRGV | name=PowerUp}} | ||
==General notes== | |||
* The XML on this page is based on OniSplit '''v0.9.61.0'''. | |||
* BINACJBOPowerUp is level-specific (level''x''_Final.dat). | |||
* | |||
* Reminder: there are two ways to spawn powerups. | * Reminder: there are two ways to spawn powerups. | ||
: A) By using original or [[ | : A) By using the original or [[XML:BINA/OBJC/FLAG|custom]] teleport flags via the BSL command "powerup_spawn ''poweruptype:string flag:int''". | ||
: B) | : B) By using this powerup collection file. | ||
==XML structure== | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
Line 21: | Line 16: | ||
</Oni> | </Oni> | ||
'''''[...]''''' means at least one powerup block. Paste all powerup data | '''''[...]''''' means at least one powerup block. Paste all your powerup data in there (this includes '''<font color="#0A0"><PWRU Id=""></font>''' and '''<font color="#0A0"></PWRU></font>''' tag). | ||
'''Example''' | |||
[[Image:XML_OBJC_PWRU.jpg|thumb|200px]] | |||
'''<font color="#0A0"><PWRU Id="8167"></font>''' | '''<font color="#0A0"><PWRU Id="8167"></font>''' | ||
<Header> | <Header> | ||
Line 40: | Line 33: | ||
'''<font color="#0A0"></PWRU></font>''' | '''<font color="#0A0"></PWRU></font>''' | ||
==XML tags and options== | |||
* <Flags>: unknown | |||
* <Position>: powerup is spawned at this XYZ position | |||
* <Flags> : | * <Rotation>: powerup has this XYZ rotation in degrees — usually not used | ||
* <Position> : | |||
* <Rotation> : | |||
* <Class> | * <Class> | ||
:: Ammo | :: Ammo | ||
Line 52: | Line 43: | ||
:: Invisibility | :: Invisibility | ||
:: Shield | :: Shield | ||
:: [[ | :: [[LSI]] (level specific item; truck keys in level 19, etc.) | ||
==Mod Tool addon== | |||
[[Image:xsi_addon_powerups_manager.jpg|thumb|200px|right|Powerups manager]] | |||
With [[Mod_Tool/OniTools_addon|OniTools.xsiaddon]] version 1, you can drag'n'drop BINACJBOPowerUp'''.oni''' into the viewport. Add or remove powerups and edit their position and rotation as if they were real objects. When ready, export the data as BINACJBOPowerUp.xml to a folder of your choice. | |||
{{XML}} |
Latest revision as of 12:25, 5 April 2021
PWRU : PowerUp | ||
---|---|---|
XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE PATR << Other OBJC >> TRGV |
General notes
- The XML on this page is based on OniSplit v0.9.61.0.
- BINACJBOPowerUp is level-specific (levelx_Final.dat).
- Reminder: there are two ways to spawn powerups.
- A) By using the original or custom teleport flags via the BSL command "powerup_spawn poweruptype:string flag:int".
- B) By using this powerup collection file.
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <Objects> [...] </Objects> </Oni>
[...] means at least one powerup block. Paste all your powerup data in there (this includes <PWRU Id=""> and </PWRU> tag).
Example
<PWRU Id="8167"> <Header> <Flags></Flags> <Position>-988.235 91.172 1513.963</Position> <Rotation>0 0 0</Rotation> </Header> <OSD> <Class>Shield</Class> </OSD> </PWRU>
XML tags and options
- <Flags>: unknown
- <Position>: powerup is spawned at this XYZ position
- <Rotation>: powerup has this XYZ rotation in degrees — usually not used
- <Class>
- Ammo
- EnergyCell
- Hypo
- Invisibility
- Shield
- LSI (level specific item; truck keys in level 19, etc.)
Mod Tool addon
With OniTools.xsiaddon version 1, you can drag'n'drop BINACJBOPowerUp.oni into the viewport. Add or remove powerups and edit their position and rotation as if they were real objects. When ready, export the data as BINACJBOPowerUp.xml to a folder of your choice.