OBD:BINA/OBJC/TRIG: Difference between revisions
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(moved Events section to BINA/OBJC/CONS where it seems more appropriate) |
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:''This is about trigger instances. For the trigger class resource, see [[OBD:TRIG]].'' | |||
{{OBD OBJC Header | align=center | type=TRIG | prev=TRGV | next=TURR | name=Trigger | stuff=b_tr}} | |||
[[Image:bin_r_tr.gif]] | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | objects }} | |||
{{OBDtr| 0x04 | int32 |FFFF00| DC 0A 00 00 | 2780 | size of the complete list from this position in bytes }} | |||
{{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | object list version }} | |||
{{OBDtr| 0x0C | int32 |00FFFF| 80 00 00 00 | 128 | size of the following element in bytes }} | |||
{{OBDtrgroup}} | |||
{{OBDtrsubgroup}} | |||
{{OBDtr| 0x00 | char[4] |FFC8C8| 47 49 52 54 | TRIG | trigger }} | |||
{{OBDtr| 0x04 | int32 |FFFFC8| 15 0F 00 00 | 3861 | object ID }} | |||
{{OBDtr| 0x08 | uint16 |C8FFC8| 09 00 00 00 | | object flags; only used at runtime in Tool mode }} | |||
{{OBDtr| 0x0C | float |C8FFFF| 5E FA 03 C3 |-131.977996 | x position of the trigger }} | |||
{{OBDtr| 0x10 | float |C8FFFF| 9A 99 82 C2 | -65.300003 | y position (height) of the trigger }} | |||
{{OBDtr| 0x14 | float |C8FFFF| EE FC 94 43 | 297.976013 | z position of the trigger }} | |||
{{OBDtr| 0x18 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the x axis in degrees }} | |||
{{OBDtr| 0x1C | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the y axis in degrees }} | |||
{{OBDtr| 0x20 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z axis in degrees }} | |||
{{OBDtrsubgroup|end}} | |||
{{OBDtr| 0x24 | char[63] |FFC800| |"trigger_evilbrain"| trigger class name (00701-trigger_evilbrain.[[OBD:TRIG|TRIG]] of level 0) }} | |||
{{OBDtr| 0x63 | uint16 |C800C8| CA 00 | 202 | trigger ID }} | |||
{{OBDtr| 0x65 | uint16 |C87C64| 4C 00 | 0x4C00 | flags: | |||
: 0x'''01''' 00 - runtime: initialized | |||
: 0x'''02''' 00 - runtime: triggered | |||
: 0x'''04''' 00 - runtime: active (can be controlled with [[trig_activate]] and [[trig_deactivate]]) | |||
: 0x'''08''' 00 - initially active | |||
: 0x'''10''' 00 - reverse animation | |||
: 0x'''20''' 00 - pingpong (animation reverses when reaching end instead of restarting from beginning) | |||
: 0x'''40''' 00 - runtime: hidden (controlled with [[trig_hide]] and [[trig_show]]) | |||
: 0x'''80''' 00 - runtime: playing sound }} | |||
{{OBDtr| 0x67 | |B0C3D4| 00 00 FF FF | red | laser color }} | |||
{{OBDtr| 0x6B | float |E7CEA5| 00 00 00 3F | 0.500000 | start position of the trigger in the rail; ranges from 0.0 (spawn point) to 1.0 (opposite end) }} | |||
{{OBDtr| 0x6F | float |FFDDDD| 00 00 40 3F | 0.750000 | speed of the trigger; ranges from 0 (stopped) to 100 (very fast) }} | |||
{{OBDtr| 0x73 | int16 |64AAAA| 02 00 | 2 | trigger emitter count }} | |||
{{OBDtr| 0x75 | int16 |EBEBEB| 00 00 | 0 | time on, in frames (ranges from 0 to 360,000, or 100 min.) }} | |||
{{OBDtr| 0x77 | int16 |8C8CCC| 00 00 | 0 | time off, in frames (same range as above) }} | |||
{{OBDtr| 0x79 | int16 |FF00C8| 01 00 | 1 | 1 event block follows (the block is edged in grey) }} | |||
{{OBDtrgroup|Event Block}} | |||
{{OBDtr| 0x00 | |F0F096| 02 00 | 2 | event type; only these values are used in the vanilla game data: | |||
:1 - call script function | |||
:2 - activate turret | |||
}} | |||
{{OBDtr| 0x02 | |00C864| 14 00 | 20 | event argument: turret ID }} | |||
{{OBDtrgroup|Event Block End}} | |||
{{OBDtr| | |00C8FF| 00 | | alignment padding }} | |||
|} | |||
==Time on/off== | |||
This feature is unused in Oni's game data, but "time on" allows you to set a length of time that a laser should run before shutting off; if you also specify "time off", the trigger will reactivate after that long, and continue cycling like so. "Time on" is employed when a trigger is activated with [[trig_reset]] or [[trig_activate]]. However "time off" is NOT used a trigger is deactivated with [[trig_deactivate]], which is a permanent shutoff. | |||
;Tool Mode dialog | |||
[[Image:Tool dialog - Trigger Properties.png]] | |||
{{OBD OBJC Footer | align=center | type=TRIG | prev=TRGV | next=TURR | name=Trigger | onistuff=b_tr | family=Level}} | |||
{{OBD}} |
Latest revision as of 02:00, 21 May 2025
- This is about trigger instances. For the trigger class resource, see OBD:TRIG.
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 43 4A 42 4F | OBJC | objects |
0x04 | int32 | DC 0A 00 00 | 2780 | size of the complete list from this position in bytes |
0x08 | int32 | 27 00 00 00 | 39 | object list version |
0x0C | int32 | 80 00 00 00 | 128 | size of the following element in bytes |
First element (black outline) | ||||
Generic object data | ||||
0x00 | char[4] | 47 49 52 54 | TRIG | trigger |
0x04 | int32 | 15 0F 00 00 | 3861 | object ID |
0x08 | uint16 | 09 00 00 00 | object flags; only used at runtime in Tool mode | |
0x0C | float | 5E FA 03 C3 | -131.977996 | x position of the trigger |
0x10 | float | 9A 99 82 C2 | -65.300003 | y position (height) of the trigger |
0x14 | float | EE FC 94 43 | 297.976013 | z position of the trigger |
0x18 | float | 00 00 00 00 | 0.000000 | rotation on the x axis in degrees |
0x1C | float | 00 00 00 00 | 0.000000 | rotation on the y axis in degrees |
0x20 | float | 00 00 00 00 | 0.000000 | rotation on the z axis in degrees |
Object-specific data | ||||
0x24 | char[63] | "trigger_evilbrain" | trigger class name (00701-trigger_evilbrain.TRIG of level 0) | |
0x63 | uint16 | CA 00 | 202 | trigger ID |
0x65 | uint16 | 4C 00 | 0x4C00 | flags:
|
0x67 | 00 00 FF FF | red | laser color | |
0x6B | float | 00 00 00 3F | 0.500000 | start position of the trigger in the rail; ranges from 0.0 (spawn point) to 1.0 (opposite end) |
0x6F | float | 00 00 40 3F | 0.750000 | speed of the trigger; ranges from 0 (stopped) to 100 (very fast) |
0x73 | int16 | 02 00 | 2 | trigger emitter count |
0x75 | int16 | 00 00 | 0 | time on, in frames (ranges from 0 to 360,000, or 100 min.) |
0x77 | int16 | 00 00 | 0 | time off, in frames (same range as above) |
0x79 | int16 | 01 00 | 1 | 1 event block follows (the block is edged in grey) |
Event Block | ||||
0x00 | 02 00 | 2 | event type; only these values are used in the vanilla game data:
| |
0x02 | 14 00 | 20 | event argument: turret ID | |
Event Block End | ||||
00 | alignment padding |
Time on/off
This feature is unused in Oni's game data, but "time on" allows you to set a length of time that a laser should run before shutting off; if you also specify "time off", the trigger will reactivate after that long, and continue cycling like so. "Time on" is employed when a trigger is activated with trig_reset or trig_activate. However "time off" is NOT used a trigger is deactivated with trig_deactivate, which is a permanent shutoff.
- Tool Mode dialog
ONI BINARY DATA |
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AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
TRGV << Other OBJC >> TURR |
TRIG : Trigger |
Level file |