OBD:Oni Binary Data: Difference between revisions

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(→‎Introductions to the types of files and data: linking to forgotten "Data types" page; more helpful descriptions)
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:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]].''
[[Image:OBD.png|right]]
:''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''
{{Hatnote|If you want an introduction to modding for beginners, you should read [[Introduction to modding]].}}
 
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wp:Hexadecimal|hexadecimal]], [[wp:Pointer (computer programming)|pointers]], and [[wp:Endianness|endianness]] is a prerequisite. Everything about the game's file formats is intended to be documented here, but the core of the Oni Binary Database is the information on resource types ("File types" in the directory below). Note that the [[XML|XML namespace]] documents the resource types in a way which is more modding-oriented and modder-friendly.
The '''OBD''' namespace is devoted to documenting Oni's binary resources (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]] and [[wikipedia:Endianness|endians]] is a prerequisite.


This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
* [[Anniversary_Edition|The Seventh Anniversary Edition]]
*[[Anniversary Edition|The Anniversary Edition]]
* [[AE:ONK|Oni ni Kanabo]]
*[[AE:ONK|Oni ni Kanabo]]
* [[AE:BIP|The Binary Improvement Project]]
*[[AE:BIP|The Binary Improvement Project]]
* [[OniFly]]
*[[OniFly]]


The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as:
The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as:
* [[OBD:OUP|OniUnPacker (OUP)]]
*[[OniSplit]]
* [[OBD:OME|Oni Model Extractor (OME)]]
*[[OniUnPacker|OniUnPacker (OUP)]]
* [[OniSplit]]
*[[OME|Oni Model Extractor (OME)]]
* [[ONI-Trainer|Oni Trainer]]
*[[ONI-Trainer|Oni Trainer]]


==Introductions to the types of files and data==
==Knowledge base==
*[[OBD:Instance file format|Explanation of instance files]] (.dat files)
{| class="wikitable"
*[[OBD:Raw and separate file formats|Explanation of raw and separate files]] (.raw & .sep files)
|-
*[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.)
|[[OBD:Instance file format|Instance file format]]
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.)
|About .dat files
|-
|[[OBD:Raw and separate file formats|Raw/separate file format]]
|About .raw & .sep files
|-
|[[persist.dat]]
|The save-game file
|-
|[[OBD:File types|File types]]
|Resource types such as ONCC, TRAM, etc.
|-
|[[OBD:Data types|Data types]]
|The format of the integers, floats, etc. in the resources
|-
|[[OBD:Globalization|Globalization]]
|Duplication and false duplicates in the resources
|-
|[[OBD:Localization|Localizations]]
|Non-English versions of Oni
|-
|[[OBD:Versions|Versions]]
|Database of all releases' level files
|-
|[[OBD:Text encoding|Text encoding]]
|Variant text encodings found in localizations
|-
|[[OBD:Oni2AS|Oni 2 game data]]
|About the [[Oni2AS|Angel Studios dev build]]
|}


===External Links===
===External Links===
*[http://ssg.oni2.net ssg's Oni Stuff] (first ever public database of resource types, and source for much of this wiki's OBD)
*[http://ssg.oni2.net ssg's Oni Stuff]
:Oni Stuff is the original database of Oni's resource types, source for much of this wiki's OBD. It also contains information which has never been ported to the wiki such as flag locations and data on every character spawned in each level.


{{OBD}}
{{OBD}}

Latest revision as of 04:04, 19 May 2024

OBD.png
If you want an introduction to modding for beginners, you should read Introduction to modding.

The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimal, pointers, and endianness is a prerequisite. Everything about the game's file formats is intended to be documented here, but the core of the Oni Binary Database is the information on resource types ("File types" in the directory below). Note that the XML namespace documents the resource types in a way which is more modding-oriented and modder-friendly.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Knowledge base

Instance file format About .dat files
Raw/separate file format About .raw & .sep files
persist.dat The save-game file
File types Resource types such as ONCC, TRAM, etc.
Data types The format of the integers, floats, etc. in the resources
Globalization Duplication and false duplicates in the resources
Localizations Non-English versions of Oni
Versions Database of all releases' level files
Text encoding Variant text encodings found in localizations
Oni 2 game data About the Angel Studios dev build

External Links

Oni Stuff is the original database of Oni's resource types, source for much of this wiki's OBD. It also contains information which has never been ported to the wiki such as flag locations and data on every character spawned in each level.