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42 bytes added ,  26 December 2025
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| '''A'''RGB formats are used for reflective textures (Alpha Red Green Blue)
| '''A'''RGB formats are used for reflective textures (Alpha Red Green Blue)


ARGB8888 can be used only if you use an updated engine (which comes with the AE). (When Macs were still on the PowerPC processor, Oni's textures needed to have [http://oni.bungie.org/forum/viewtopic.php?pid=29967#p29967 their color channels swapped] or else they would appear color-inverted, but after the move to Intel Macs, both platforms used the same Windows-format textures.)
ARGB8888 can be used only if you use an updated engine (which comes with the AE). (When Macs were still on the PowerPC processor, Oni's textures needed to have [http://web.archive.org/web/20160225211918/http://oni.bungie.org/forum/viewtopic.php?pid=29967#p29967 their color channels swapped] or else they would appear color-inverted, but after the move to Intel Macs, both platforms used the same Windows-format textures.)


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{|class="wikitable" width="100%"
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