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| '''A'''RGB formats are used for reflective textures (Alpha Red Green Blue) | | '''A'''RGB formats are used for reflective textures (Alpha Red Green Blue) | ||
ARGB8888 can be used only if you use an updated engine (which comes with the AE). (When Macs were still on the PowerPC processor, Oni's textures needed to have [http://oni.bungie.org/forum/viewtopic.php?pid=29967#p29967 their color channels swapped] or else they would appear color-inverted, but after the move to Intel Macs, both platforms used the same Windows-format textures.) | ARGB8888 can be used only if you use an updated engine (which comes with the AE). (When Macs were still on the PowerPC processor, Oni's textures needed to have [http://web.archive.org/web/20160225211918/http://oni.bungie.org/forum/viewtopic.php?pid=29967#p29967 their color channels swapped] or else they would appear color-inverted, but after the move to Intel Macs, both platforms used the same Windows-format textures.) | ||
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