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[[User:Neo|Neo]] | [[User:Neo|Neo]] | ||
"creation of textures larger than 256x256" Just a short note to the inquiring minds as for why this makes sense. Oni's engine has a limitation on texture size for everything but DXT1-compressed ones in the form of a buffer that's just enough for a 256x256 texture. The buffer is allocated dynamically, so its size can be | "creation of textures larger than 256x256" Just a short note to the inquiring minds as for why this makes sense. Oni's engine has a limitation on texture size for everything but DXT1-compressed ones in the form of a buffer that's just enough for a 256x256 texture. The buffer is allocated dynamically, so its size can be tweaked with an in-place patch, and we can now have textures as large as 512x512 or even 1024x1024 (probably a bit overkill). To Ed and Neo and [[wiktionary:to_whom_it_may_concern|WIMC]]: let's use [[AE:OMNI|THIS PAGE]] for documenting the upgrades to OMNI's engine (download links of the most recent version, list of in-place patches, eventually Mach'O modules or whatever; if the lists get verbose, we'll move them to subpages). | ||
[[User:Geyser|geyser]] 23:54, 1 June 2008 (CEST) | [[User:Geyser|geyser]] 23:54, 1 June 2008 (CEST) |