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AE:Trailer: Difference between revisions

1,317 bytes added ,  4 August 2008
re:"OK" is not good enough etc
(my two cents)
(re:"OK" is not good enough etc)
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***That's OK, I guess... except for the boring camera angle all the way through. Maybe shoot some extra sequences where a flying-shooting Barabas is seen from a static point below, or with an orbiting camera... Also, are the required binary resources available anywhere? --[[User:Geyser|geyser]] 13:11, 4 August 2008 (CEST)
***That's OK, I guess... except for the boring camera angle all the way through. Maybe shoot some extra sequences where a flying-shooting Barabas is seen from a static point below, or with an orbiting camera... Also, are the required binary resources available anywhere? --[[User:Geyser|geyser]] 13:11, 4 August 2008 (CEST)
****Well, we do need the binary resources. Personally, I think that the few seconds where Barabus flies while shooting at the Striker is useable and if we're going to show ''half'' the stuff in this list, we only have a few seconds for each feature, so more footage is not needed. My concern is more a matter of video quality, because that footage is not going to cut it. So if I get the resources, I will record something myself at high quality. --[[User:Iritscen|Iritscen]] 14:45, 4 August 2008 (CEST)
****Well, we do need the binary resources. Personally, I think that the few seconds where Barabus flies while shooting at the Striker is useable and if we're going to show ''half'' the stuff in this list, we only have a few seconds for each feature, so more footage is not needed. My concern is more a matter of video quality, because that footage is not going to cut it. So if I get the resources, I will record something myself at high quality. --[[User:Iritscen|Iritscen]] 14:45, 4 August 2008 (CEST)
[http://loser.oni2.net/Junkyard/Barabus_jetpack.rar HERE] is alpha stage of jetpacking Barabus. Use at own risk (seriously, I don't know what it will do on your machine). Included also my version of Barabus's regeneration particles.
****[http://loser.oni2.net/Junkyard/Barabus_jetpack.rar HERE] is alpha stage of jetpacking Barabus. Use at own risk (seriously, I don't know what it will do on your machine). Included also my version of Barabus's regeneration particles.
****The compression is OK, and I totally encourage you (Loser) to provide further footage in this format: apart from Iritscen, no one will notice ^_^  As for quality over quantity - "that's what ''I'''m talking about!" ... "A few seconds" are enough for two or three different cuts, but there's nothing ''awesome'' to pick from in this video: because of the aforementioned lack of camera variety, and also because the skyline of that location is rather dull (why is it cool to fly around some stupid-a$$ boxes? ). I'll try and suggest a better setting, complete with camera angles, after a quick look at your binaries (thanks). --[[User:Geyser|geyser]] 16:42, 4 August 2008 (CEST)
**sniper scope (shooting remote targets from crouching or prone poses)
**sniper scope (shooting remote targets from crouching or prone poses)
**kangaroo and marypoppins cheats, dev mode teleportation and cam fun
**kangaroo and marypoppins cheats, dev mode teleportation and cam fun
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(I'm not sure this can be visually stunning and NOLTT-friendly... depends a lot on the setting)
(I'm not sure this can be visually stunning and NOLTT-friendly... depends a lot on the setting)
**"butt-touching sensor" ***pleeeeeeease***, not in the Warehouse!
**"butt-touching sensor" ***pleeeeeeease***, not in the Warehouse!
:Don't worry, as this won't be in trailer (my opinion). REASON: You can't recognize it, in video it looks like you made some noise, not like you touched enemy. Leave this for in-game experience ^_^  
***Don't worry, as this won't be in trailer (my opinion). REASON: You can't recognize it, in video it looks like you made some noise, not like you touched enemy. Leave this for in-game experience ^_^ '''--Loser
***This could still look "OK" as a short cut in series with other alarm stuff. In side view, for example, the contact will be more obvious (see? varied camera angles are your friends...) --[[User:Geyser|geyser]] 16:42, 4 August 2008 (CEST)
**"dead comrade" please make the patrol discover the corpse around a corner (for a more credible "surprise"), preferably showing the player on-screen (hidden from the patrol, but visible to the camera) for a better effect
**"dead comrade" please make the patrol discover the corpse around a corner (for a more credible "surprise"), preferably showing the player on-screen (hidden from the patrol, but visible to the camera) for a better effect
[http://loser.oni2.net/Junkyard/Pro_Iritscena.rar HERE] is what I gave to Iritscen, OUP format. Scene is in TCTF building, copfem discovers guy you killed in room behind doors near her patrol path (you have to kill him manually ^_-), she observes for a while then calls backup.
***[http://loser.oni2.net/Junkyard/Pro_Iritscena.rar HERE] is what I gave to Iritscen, OUP format. Scene is in TCTF building, copfem discovers guy you killed in room behind doors near her patrol path (you have to kill him manually ^_-), she observes for a while then calls backup.
***I've read that but haven't tested it yet. "Observes for a while" doesn't sound good. The trailer is upbeat, so the fewer pauses, the better. If there are two patrolmen, one can scan the surroundings while the other runs/calls for backup right away (see below). And what's that crap with having to kill guys manually? ^_^ --[[User:Geyser|geyser]] 16:42, 4 August 2008 (CEST)
** "dead comrade too" make one of the patrol guys run away (call for backup, sound alarm, whatever) while the other one guards the dead body
** "dead comrade too" make one of the patrol guys run away (call for backup, sound alarm, whatever) while the other one guards the dead body
**AI stopping to fight off the player shortly before reaching an alarm console, then resuming the run once the player is stunned (the bastard has a VDG, of course)
**AI stopping to fight off the player shortly before reaching an alarm console, then resuming the run once the player is stunned (the bastard has a VDG, of course)