Modding brainstorms: Difference between revisions

→‎Miscellaneous tweaks: two cents and reminder on how this page needn't affect AE scope
(getting increasingly tired of this)
(→‎Miscellaneous tweaks: two cents and reminder on how this page needn't affect AE scope)
Line 136: Line 136:
I can see one bug tough - shooting edges of such a glass panel will make it "float" in the thin air. --[[User:Loser|Loser]] 13:25, 15 November 2008 (CET)
I can see one bug tough - shooting edges of such a glass panel will make it "float" in the thin air. --[[User:Loser|Loser]] 13:25, 15 November 2008 (CET)
::Heh, that bug alone is a good reason ''not'' to do it in the way you suggest. Also, if "only the corner is shattered", surely, the shattered section won't be rectangular? The only thing that will look good is a dense [[wikipedia:curtain wall|curtain wall]]: little glass panels and criss-crossed beams between them; but then you'll complain about grenades and such not damaging the (thin) framework ^_^. There is an alternative approach - to somehow make some projectiles go through glass without breaking it (basically creating a decal and moving on). I'd say that's definitely possible. But - scope-creepy ^_^ --[[User:Geyser|geyser]] 00:14, 16 November 2008 (CET)
::Heh, that bug alone is a good reason ''not'' to do it in the way you suggest. Also, if "only the corner is shattered", surely, the shattered section won't be rectangular? The only thing that will look good is a dense [[wikipedia:curtain wall|curtain wall]]: little glass panels and criss-crossed beams between them; but then you'll complain about grenades and such not damaging the (thin) framework ^_^. There is an alternative approach - to somehow make some projectiles go through glass without breaking it (basically creating a decal and moving on). I'd say that's definitely possible. But - scope-creepy ^_^ --[[User:Geyser|geyser]] 00:14, 16 November 2008 (CET)
:::Just a reminder that this page isn't about what should be in the Edition; that page is [[AE:Bug-fix and feature requests|here]]. This page is for items that may or may not be in scope for the AE, but even if they aren't, could still be done separately from the AE. In other words, people can suggest anything and everything here.
:::In response to this idea, I am actually happy with the glass as it currently breaks; it's fun to watch a whole pane collapse at once, although I don't know how realistic it is. The one thing I find odd in the area of weapons vs. ordinary windows is that the SBG's shots either explode when they hit glass, or bounce off it, if you hold the 2nd trigger. I'd like to see them break the glass and keep on going. --[[User:Iritscen|iritscen]] 00:32, 16 November 2008 (CET)