AE:Glass: Difference between revisions

82 bytes added ,  23 November 2008
oops :P
(check)
(oops :P)
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#Extract the BINA3RAPglass_shard.oni file as .xml.
#Extract the BINA3RAPglass_shard.oni file as .xml.
#Add the part in red
#Add the part in red
#Change the "8" in <Damage>8</Damage> to what you want the damage to be.
#Change the "8" in <Damage>8</Damage> to how much damage the glass should do
#Convert the xml back into a .oni file and import it back into your game data
<Font size = 2>
<Font size = 2>
  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>
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