OBD:FILM: Difference between revisions

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| BGCOLOR="#C800C8" | 00 00 00 00
| BGCOLOR="#C800C8" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown
| ALIGN=LEFT | [[OBD:TRAM|TRAM]] link 1
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C87C64" | 00 00 00 00
| BGCOLOR="#C87C64" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown
| ALIGN=LEFT | [[OBD:TRAM|TRAM]] link 2
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#B0C3D4" | AD DE
| BGCOLOR="#B0C3D4" | AD DE
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| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
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;TRAM links
:Those are custom animations that are not triggered by normal movements.
:There's a maximum of 2 custom anims per film.
:As far as FILM is concerned, those anims are ''local'' (link by ID)
:Actually, they're usually empty (looked up by name in level 0)





Revision as of 02:02, 21 February 2007

Main Page >> Oni Binary Data >> File Types >> FILM File


<== FILM File ==>
Film


film_a.gif


Hex Translation Meaning
01 9C 00 00 156 00156-BomberKonRun01.FILM
01 00 00 06 3 level 3
FE 6B 81 44 1035.374855 x-coordinate (position)
00 00 73 43 243.000000 y-coordinate (position)
F1 A8 F1 C1 -30.207490 z-coordinate (position)
34 E3 C8 40 6.277734 look to state in degrees (angle over 360 is possible - huh?)
00 C8 1A 3B 0.002361 facing in degrees (works nor correct, the angle isn't the same as the float)
00 00 00 00 0.000000 looking from left or right to facing state
DB 8F B9 BF -1.449726 looking up or down
FF 00 00 00 255 film lenght in 1/60 seconds (4.25 seconds)
00 00 00 00 0 TRAM link 1
00 00 00 00 0 TRAM link 2
AD DE dead not used
5A 00 00 00 90 90 packages follow (one package is edged in black)
Below follows the first package.
00 00 00 00 0.000000 camera angle (up / down)
00 00 00 00 0.000000 rotation of the character on the y-axis in degrees
00 00 0 unknown
00 00 0 move bitset (20 = run)
00 00 00 00 0 unknown
00 00 00 00 0 frame
00 00 00 00 0 unknown
TRAM links
Those are custom animations that are not triggered by normal movements.
There's a maximum of 2 custom anims per film.
As far as FILM is concerned, those anims are local (link by ID)
Actually, they're usually empty (looked up by name in level 0)



<== FILM File ==>


Main Page >> Oni Binary Data >> File Types >> FILM File